30,423 Commits over 3,806 Days - 0.33cph!
final phrases and codegen check
repositioned Storage monitor IO input and output due to largely negative feedback gain accessing
Fixed gib scale on RF Broadcaster
Merge LOD fix from /Vehicles
Adjust reactive target IO positioning again
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fixed oilrig crate depspawning
Fixed life ring LOD position
Fixed floating lamp
Added speakers to fishing village shop music positions
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Commit com.unity.test-framework back to 1.1.1. Looks like 1.1.3 was an accidental commit in
53968.
Raise top reactive target IO a little
Line up Reactive Target IO with its new model
Switch Reactive Target to Electrical item category
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updated storage monitor decs
Increase cockpit glass render queue position from 3000 to 3051, to get it in front of smoke grenades which are on 3050. Stops grenade smoke from appearing in front of cracks in the glass.
Updated GameTip so long game tips are not on 6 new lines
Moved fillable pool handling (OnPoolDestroyed and WakeUp) to an interface and implemented the same behaviour on Kayak
Fix reactive target scaling
Force show full statement at the end of text animation in conversation, fixes final character not showing
Merge from canoe (fixes paddling animations)
Fix batteries displaying the wrong passthrough on the wire tool UI
Added storage monitor to Extra2 sellorders (same as the other smart IO items)
Storage monitor crafting cost tweaks
Fixed missing barrel and forklift collision at fishing village A
S2P
fixed storage monitor gibs errors
added prevent building volume to storage monitor
Storage monitor icon
Allow deploying storage monitors onto the large wooden box
Merge from storagemonitor
Fix placement position on TC
play a sound when removing a dying plant
updated kayak texture to more closely resemble wooden structure resource - not exact but closer.
Subtracting
53468 (ProjectilesThroughVehicles) and
53754 (wounded player collider adjustment) since they're causing regressions
merge from monument_boat_shop
Reactive target mechanism scale fix
Updated deploy guide for reactive target
Updated reactive target and its icon to have the new electric visuals
Assigned the textures to the material for the RT Mechanism