branchrust_reboot/maincancel

36,625 Commits over 4,383 Days - 0.35cph!

2 Years Ago
Try catch all parts of demo thread (incase of error on startup) Try to create demo directory in multiple places (incase it gets deleted or changed by users) (this will also kick off a new build)
2 Years Ago
Ye ole plugin switcheroo
2 Years Ago
network++
2 Years Ago
merge from full_server_demos
2 Years Ago
Fixed ElevatorStatic not checking if entities have been destroyed before adding them to floorPositions
2 Years Ago
Particle Layer now dynamic on all shaders that use it; now toggable via material property block
2 Years Ago
Fixed devLocalCoord shader missing transparent/forward passes, optimized variants and updated modding materials
2 Years Ago
merge from gnb_fix_mirror_fixes
2 Years Ago
merge from qol_pickafriend_color
2 Years Ago
merge from fix_pipe_tool_reconnect
2 Years Ago
merge from microphone_powerusage_fix
2 Years Ago
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2 Years Ago
merged from keycard_color_fix
2 Years Ago
merge from wounded_map_fix
2 Years Ago
merged from workshoplightfix
2 Years Ago
merge from map_entity_load_fix
2 Years Ago
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2 Years Ago
Fixed aggressive scene view artifacts on Mac/Metal
2 Years Ago
merge from metal_detector
2 Years Ago
merge from test_gnb_memory_leak -> main (fix GNB memory leak)
2 Years Ago
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2 Years Ago
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2 Years Ago
Fix NRE if SkinViewer is closed while loading a skin
2 Years Ago
Don't show 3D skin viewer models for Pattern Sofa or Factory Door. Mainly because pattern sofa has no base.
2 Years Ago
Merge store-ui -> Main
2 Years Ago
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2 Years Ago
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2 Years Ago
merge from backpacks
2 Years Ago
Fixed upkeep resources cost texts being too large
2 Years Ago
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2 Years Ago
merge from server_parent_pid
2 Years Ago
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2 Years Ago
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2 Years Ago
merge from vending_machine_optimisation
2 Years Ago
Vendor compile fixes
2 Years Ago
merge from new_vendor_map_ui
2 Years Ago
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2 Years Ago
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2 Years Ago
Merge store-ui -> Main
2 Years Ago
Fix bugs with attack heli rocket/flare firing lockouts
2 Years Ago
Fixed efitor refl probe blinking occasionally in scene view
2 Years Ago
Updated Workshop scene to have night time lighting
2 Years Ago
merge from youtooz_deployables
2 Years Ago
merge from sled_repair
2 Years Ago
merge from default_nudity
2 Years Ago
merge from binoculars_rangefinder
2 Years Ago
Potential UpdateHolsteredOffset nre fix
2 Years Ago
Attack heli: Reset flare and rocket timers if new inventory is loaded in
2 Years Ago
Attack heli: Added off-state dashboard lights so they don't visually appear suddenly when the light comes on green or red.
2 Years Ago
- Attack heli flares can now only be fired once every 30 seconds - Added small lights to the heli pilot controls that indicate rocket and flare readiness - Added a little ding sound when flares become available again - Improved attack heli rocket hit pos prediction marker accuracy slightly - If the attack heli hit projection doesn't hit anything, move the marker to the middle of the UI instead of taking the end point of the last ray - Added a couple of useful methods to ItemContainer