30,441 Commits over 3,806 Days - 0.33cph!
merge sound import settings
merge sound import settings
Fixed large battery gibs errors
Large battery can now be rotated
Fixed large battery gibs errors
Large battery can now be rotated
Fixed passengers sometimes receiving fall damage in scrap transport helicopter
Fixed passengers sometimes receiving fall damage in scrap transport helicopter
Added Hapis Lake prefab for map makers
Added Hapis Lake prefab for map makers
TriggerHurtNotChild also checks mounts, not only parenting
Scrap Transport Helicopter damage trigger uses TriggerHurtNotChild instead of TriggerHurt
TriggerHurtNotChild also checks mounts, not only parenting
Scrap Transport Helicopter damage trigger uses TriggerHurtNotChild instead of TriggerHurt
Slightly improved SAM site visibility from a distance
Slightly improved SAM site visibility from a distance
Fuel generator can be bought from Outpost
Fuel generator can be bought from Outpost
merge from main/helicoptersounds
merge from main/helicoptersounds
pressure pads can be hidden under rugs
pressure pads produce a small amount of power for a split second when activated if unpowered
pressure pads can be hidden under rugs
pressure pads produce a small amount of power for a split second when activated if unpowered
F1 grenades less lethal towards turrets
added preventBuilding to fuel generator
F1 grenades less lethal towards turrets
added preventBuilding to fuel generator
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Fixed NRE in CraftingNotice
Fixed NRE in CraftingNotice
Hide TopBunnies properly if it's not easter event
Vitals layout optimization
Fixed steam inventory refreshing overlay not closing after opening bag
Fixed possible exception when retrieving item market prices
ServerInfo uses HttpImage to load header image
Re-query a few times if we didn't get server rules
Tweaked "new content" icon on main menu
Fixed titles in pie menu getting cut off
meta files that changed just due to a full reimport (serialized version increased)
ClientUpdateMounted NRE fix
Fixed wires not appearing during placement with the wire tool
Fixed wires not visually connecting properly when connecting an entity from an input to an output (the inverse was ok)
Fixed some editor NREs