branchrust_reboot/maincancel

33,920 Commits over 4,171 Days - 0.34cph!

5 Years Ago
Fixed dismounting the work cart sometimes causing a change in the player's view angle. TriggerParent now kicks out players who become mounted while parented, instead of only checking at initial mount time
5 Years Ago
Merge from main
5 Years Ago
merge from main/teleport2death
5 Years Ago
merge from io_switch_typos
5 Years Ago
Reduced cloth harvest yield from NPC corpses
5 Years Ago
Switched to automatic box pruning broadphase type (testing physx server crash and perf)
5 Years Ago
Big update to the in-game news UI so it now shows the entire post, with images and youtube links Also scrolls much better with the mouse wheel now
5 Years Ago
Merge from slots
5 Years Ago
Disable aurora, rainbow and lightning effects when inside train tunnels
5 Years Ago
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5 Years Ago
merge from /slots
5 Years Ago
gunshot volume fix
5 Years Ago
merge from /main/TrainCornerCollisionFix
5 Years Ago
Fixed triangle frame inserts stacking - revisit 59237 next week
5 Years Ago
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5 Years Ago
potential AI stall fix
5 Years Ago
revert changes to buoyancy script
5 Years Ago
skin approval
5 Years Ago
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5 Years Ago
Merge Workcart -> Main. Merges André's trigger update test and parent trigger changes.
5 Years Ago
streamer skin approval
5 Years Ago
Fixed "LODS aren't updating during elevator rides if the player doesn't move with WASD"
5 Years Ago
merge from WorkcartExtra
5 Years Ago
set workcart to use sit_workcart mount pose
5 Years Ago
added workcart sit mountpose enum
5 Years Ago
Workcart - Updated Ik positions for hands
5 Years Ago
Added driving workcart player pose to player animator
5 Years Ago
Workcart menu background video
5 Years Ago
merge from workcart
5 Years Ago
Codegen Phrases Network++
5 Years Ago
Move InheritedVelocityScale 1 to be for trains only
5 Years Ago
Fix Unity editor hanging/crashing when running in SERVER mode more than once
5 Years Ago
Merge from item_loss_ui_fix
5 Years Ago
Fix IconRender scene breaking Unity the second time it runs in CLIENT+SERVER
5 Years Ago
Prevent trains taking damage from initial collisions when manually spawned
5 Years Ago
PreventMovement edit
5 Years Ago
Disabled work cart base repel and hurt trigger as the player would get permanently stuck in it after reconnecting if they disconnected while mounting. Can sort out a better solution for this next month.
5 Years Ago
Add preventmovement trigger to the workcart cabin so that players who go to sleep (disconnect) in a workcart wake up outside of it. Remove the cabin hurt trigger.
5 Years Ago
Made work cart twice as fuel efficient
5 Years Ago
Remove engine trigger box
5 Years Ago
Set all vehicles to InheritedVelocityScale 1. Projectiles fired from vehicle trigger parents now inherit the speed of the vehicle.
5 Years Ago
workcart braking effects fixed ParticleSystemContainer not playing effects on ParticleSystemCull objects with playOnShow set to false
5 Years Ago
Tweaked sprite material on slot payout UI
5 Years Ago
Don't spawn trains at all if there's another train in the way (improves on the temp fix which would immediately delete the spawned train). Added SpawnCheckingSpawnPoint which is a GenericSpawnPoint that also checks space to spawn.
5 Years Ago
tunnel dwellers drop very slightly more loot added ForceInitialSpawn to ttrain_tunnel_double_straight_a Lootstrips have slightly less chance of a tool crate
5 Years Ago
slow aim fix
5 Years Ago
workcart gibs correctly assume override colors