branchrust_reboot/maincancel

30,456 Commits over 3,806 Days - 0.33cph!

6 Years Ago
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6 Years Ago
skin approval
6 Years Ago
Coconut model, gibs and textures
6 Years Ago
EAC SDK rollback
6 Years Ago
Jenkinsfile
6 Years Ago
EAC SDK update, second attempt
6 Years Ago
Changed instancing variant stripping to keep all
6 Years Ago
Addd Tools/Textures/Texture Array Creator
6 Years Ago
Updated neutral_dungeon_lighting prefab
6 Years Ago
Enabled instancing path for deferred mesh decals (testing)
6 Years Ago
Fixed broken deferred mesh decals Fixed indirect light flickering on deferred mesh decals Removed unnecessary options from deferred mesh decal shaders to speed up compilation
6 Years Ago
Removed non MRT blending fallback paths
6 Years Ago
Added wave displacement option to core/foliage Added overgrowth_floating material Split water shader library into a few more parts
6 Years Ago
Prefab processing uses instance instead of asset in standalone, similar to editor (~10% faster loading / instantiate on SSD)
6 Years Ago
Exclude standard assets from FileSystem_Warmup
6 Years Ago
Jenkinsfile
6 Years Ago
EAC SDK rollback
6 Years Ago
EAC SDK fixes
6 Years Ago
Restored taa camera depth texture
6 Years Ago
EAC SDK fixes
6 Years Ago
Jenkinsfile
6 Years Ago
EAC SDK update
6 Years Ago
Added DDraw shader to AlwaysIncludedShaders
6 Years Ago
Order network group subscription order by distance to player
6 Years Ago
Merge from water4
6 Years Ago
Fixed various UI panels using GameObject instead of GameObjectRef
6 Years Ago
Proper fix for impostor probe lighting (all platforms)
6 Years Ago
Attempt at fixing intermittent impostor indirect lighting on vulkan
6 Years Ago
CodeLock.keyEnterDialog is GameObjectRef
6 Years Ago
Part of vulkan impostor rendering fix
6 Years Ago
Fixed impostor rendering on vulkan
6 Years Ago
Reapplied 32409 + probex vulkan shader compile fix
6 Years Ago
Subtracting 32408
6 Years Ago
Subtracting 32409
6 Years Ago
Restored world reflections + support for unity's reflection pribes; updated shaders and sky dome reflection prefab Updated options scene w/ active world reflection option + removed (slow) from experimental section
6 Years Ago
skin spelling mistake fix
6 Years Ago
Manifest
6 Years Ago
Removed some shaders from "AlwaysIncludedShaders" that may no longer be required
6 Years Ago
BuildAssetBundles tweaks
6 Years Ago
Moved reflection probe so it's not automatically assigned a bundle (causes some bugs with ReflectionProbeEx for some reason)
6 Years Ago
Jenkinsfile
6 Years Ago
Bundle assignments
6 Years Ago
Materials and shaders are in content.bundle
6 Years Ago
skin approval
6 Years Ago
old skin apaproval
6 Years Ago
Updated VFX manager (auto)
6 Years Ago
This is no longer needed
6 Years Ago
Bundles
6 Years Ago
Removed bundle / label assignment from DoPrepare, assign bundles in GameManifest.UpdateBundleAssignments instead (much faster)
6 Years Ago
Removed ST scripts