branchrust_reboot/maincancel

34,671 Commits over 4,444 Days - 0.33cph!

5 Years Ago
New ServerVar 'cargoshipevent' starts the cargo ship event
5 Years Ago
skin approval
5 Years Ago
Fixed NRE during loading screen when loading demos without the matching map file
5 Years Ago
Added cinematic tracking marker prefabs for map makers (2 variants)
5 Years Ago
Remove old unused dance animation Added an extra fallback to try and stop dance animation layers staying active after a gesture has ended
5 Years Ago
Hide eyePositionOverride and eyeCenterOverride in vehicle inspector. They're unused since vehicles always mount the player in a separate seat mountable.
5 Years Ago
Fixed cargo ship layouts still causing antihack trouble after my previous fix
5 Years Ago
Fixed incorrect prefab ID on ScientistNPC_Cargo_Turret_Any
5 Years Ago
Fixed paddle glow outline being flipped
5 Years Ago
Fixed missing missing mesh assignments in WorldModelOutline scripts causing no outline glow on the following: - m249 - camera - boom box - bow - paddle
5 Years Ago
Stop OutlineManager complaining about _CameraViewProj on quit
5 Years Ago
f1 grenade vm - fixed left arm being visible at increased fov scale
5 Years Ago
Merge from vehicles
5 Years Ago
Fix radios connecting to the default rust radio even if they were set to an internet stream if a player loads in range of them
5 Years Ago
Merge from vehicles
5 Years Ago
Prevent PaperMap.mat, DrawGlow.mat, and underwater_lab_glass.mat from being modified via script at runtime
5 Years Ago
Test river for Bill on Craggy
5 Years Ago
Merge from vehicles
5 Years Ago
Merge from vehicles
5 Years Ago
Merge from vehicles
5 Years Ago
Fixed server restart (save and load) choosing a random Cargo Ship variation, meaning a 50% chance that the cargo ship on the server wouldn't match the client. Cargo ship now loads with the layout that it had when saved
5 Years Ago
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5 Years Ago
Merge from vehicles
5 Years Ago
Merge from vehicles
5 Years Ago
Full manifest rebuild to clean up all the loose ends.
5 Years Ago
Merge from vehicles
5 Years Ago
added sway to missing viewmodels
5 Years Ago
reapply missions to main
5 Years Ago
merge from /vehicles
5 Years Ago
Merge from vehicles
5 Years Ago
network++
5 Years Ago
merge from /vehicles
5 Years Ago
Reduced crafting time of all modular car engine components from 30s to 10s
5 Years Ago
Less strict locker placement
5 Years Ago
Added an extra check to stop dances endlessly looping incorrectly
5 Years Ago
Fixed a case where the first connected speaker in a chain wouldn't play correctly if it was connected to a boom box
5 Years Ago
Catch some connected speaker errors
5 Years Ago
Merge from rgb
5 Years Ago
merge from /rgb
5 Years Ago
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5 Years Ago
Changed one of the dweller prefab family to be deep corners in module_1200x1500_1way_moonpool
5 Years Ago
network++
5 Years Ago
subtracting missions 64497, 64477, 64506, 64473 - mission failed better luck next time
5 Years Ago
Changed dweller prefab family to be deep corners instead in module_900x900_2way_moonpool
5 Years Ago
Merge from rgb
5 Years Ago
Fix main camera exception when opening workshop scene
5 Years Ago
Minor icon edit
5 Years Ago
Fixed dances not properly cancelling when mounting seats that don't allow gestures
5 Years Ago
Some additional cleanup
5 Years Ago
Add additional early-exit checks to SubmarineOverlay, including one for when in debugcamera mode