branchrust_reboot/maincancel

35,850 Commits over 4,352 Days - 0.34cph!

5 Years Ago
Pass on red card puzzle lab module loot
5 Years Ago
Fixed underwater_labs crate ammunition using wrong container
5 Years Ago
Fixed shadowfrax typos Phrases
5 Years Ago
Fixed train_tunnel_stop_transition_b_36m_mirr offset chain link fence from #63867
5 Years Ago
Fixed poker table blocking movement at swamp_c
5 Years Ago
Added nice bounce easing for the duo sub ammo flag
5 Years Ago
Removed underwater lab vending machine
5 Years Ago
Fixed train_tunnel_stop_transition_b_36m_COL r/w navmesh errors
5 Years Ago
TorpedoRising and straight Rising explosive radius Reduced Raw Human meat bait value
5 Years Ago
Torpedo ammo flag is no working, though it could do with a bouncy animation
5 Years Ago
- If a trigger is disabled, early exit in OnTriggerEnter. OnTriggerEnter still fires on disabled scripts because Unity. - Remove unused SkipOnTriggerEnter method.
5 Years Ago
adjusted underwater dweller outfit
5 Years Ago
Fixed "fusebox is accessed by its door" ticket
5 Years Ago
Removed low grade fuel from gutting sardine, increased fat yield instead
5 Years Ago
Fixed module_1500x1500_ladder puzzle loot clipping
5 Years Ago
Ensure 63864 is applied to all moonpools
5 Years Ago
Fixed broken chain link fence in train_tunnel_stop_transition_b_36m and mirr
5 Years Ago
Fixed scrap conditionAmount when purchasing single sub
5 Years Ago
Fixed a bunch of navmesh r/w errors
5 Years Ago
Moonpool now prevent building within 75m
5 Years Ago
network++
5 Years Ago
Disable duo sub pontoon parent triggers since they make it hard to climb on from the water
5 Years Ago
Disable parent triggers on the sub if they go underwater.
5 Years Ago
underwater lab ambience & reverb zones
5 Years Ago
Merge FixSubmarineStability->Main. Hopefully this should vastly improve submarine stability and control on real servers.
5 Years Ago
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5 Years Ago
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5 Years Ago
Skulls caught with the fishing rod now get a random name assigned and will work when inserted into the skull trophy
5 Years Ago
Blood water fx tweaks. Only renders underwater.
5 Years Ago
speargun sounds
5 Years Ago
Submarine headlight flare & volumetric improvements
5 Years Ago
RHIB now takes anti vehicle damage - no longer tanks 300 torpedoes
5 Years Ago
shark baseline
5 Years Ago
merge from save215
5 Years Ago
fishing rod sound tweaks no sound muffling in submarines until we can do some more involved sound playback & mixer changes
5 Years Ago
basic pass on torpedoes so they can be used on public Staging servers for feedback torpedoes can now be purchased from the boat vendor
5 Years Ago
fixed loading NRE
5 Years Ago
Reduced fishing rod crafting ingredients 10 rope to 2
5 Years Ago
Fishing rod is now a tool instead of a weapon
5 Years Ago
phrases
5 Years Ago
collision fix
5 Years Ago
budgeted update for environment fish, better collision
5 Years Ago
merge from /save215
5 Years Ago
- Bring back ArtificialHeight override for the subs, was getting bouncing again with the new system + less raycasts this way - If ArtificialHeight is set, now skipping GetBuoyancyWaterInfo
5 Years Ago
Remove TODO, it's done
5 Years Ago
Surface much more slowly after the five minute timeout
5 Years Ago
Don't have subs surface immediately after dismount. Wait five minutes.
5 Years Ago
Made player corpse ragdolls less buoyant
5 Years Ago
Reduced the deepUnderwater buoyancy raycast to 5m (performance, shouldn't need more)
5 Years Ago
Removed old buoyancy fix