33,910 Commits over 4,171 Days - 0.34cph!
Fixed large water catcher placement issues after 2019.3 update
Fixed spike trap placement issues after Unity 2019.3 update
Spike trap decays faster outside building privilege
Spike trap stackable (10) inline with other defence deployables
Spike trap can be repaired
Spike trap crafting time reduced
Spike trap no longer damages the player standing 1m away
Fixed Drive buttons in workshop model download UI not working
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Fixed deferred mesh decals premultiply mode
Fixed rendering artifacts in deferred mesh decals
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Fixed object motion vector handling causing issues with horse hair
tweaked windmill_vane culling distance
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Add new PlayerStates to the cache so they don't get lost forever
merge from terrain_instancing
Merge from terrain_instancing
Add a dirty flag so player state doesn't always need to save for each player
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Fix a few issues with PlayerState and MruDictionary
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Fixed cargo ship still sometimes spawning too far away from world origin and killings its scientists
Added backwards compatibility for old custom map files
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Just delete TMP_Text.SetText( * ) because it's junk
Fixed GameTip not showing in CKJ
Making RustText.SetText an override
RustText.SetText sets the text via text instead of calling base
Renaming variables on SelectedBlueprint in the hope that blueprint info will start working on the build
enable read / write on CCTV gibs (error fix)
Remove that change, was meant to be on a different branch
Add player.dismount command