34,477 Commits over 4,201 Days - 0.34cph!
    
    
    
        
            
            
            
                
                 Reduced T2 and T3 engine comp vendor costs
                
                
                
                
             
         
        
            
            
            
                
                Fixed wooden external gate barbwire not damaging the player (layer issue)
                
                
                
                
             
         
        
            
            
            
                
                One more change to repel trigger
                
                
                
                
             
         
        
            
            
            
                
                Fix more settings on RepelTrigger
                
                
                
                
             
         
        
            
            
            
                
                Fix repel trigger IgnoreMounted setting
                
                
                
                
             
         
        
            
            
            
                
                Add entity validity check to TriggerMount
                
                
                
                
             
         
        
            
            
            
                
                Merge new mount trigger used in modular car seating. Revert #
52369. Simplify TriggerHurtNotChild.
                
                
                
                
             
         
        
            
            
            
                
                Increased car protection vs basic damage types (blunt/slash/stab)
                
                
                
                
             
         
        
            
            
            
                
                Fixed car push not working at extreme, low angles
                
                
                
                
             
         
        
            
            
            
                
                Fixed vehicle lift UI not showing all repair components
                
                
                
                
             
         
        
            
            
            
                
                Further increase engine internal item health
                
                
                
                
             
         
        
            
            
            
                
                Increased car fuel consumption
                
                
                
                
             
         
        
            
            
            
                
                Try a naive fix for the LightEx NRE errors
                
                
                
                
             
         
        
            
            
            
                
                Properly fix NRE in VehicleEditingPanel
                
                
                
                
             
         
        
            
            
            
                
                Fix NRE for entities which do not have a network group
                
                
                
                
             
         
        
            
            
            
                
                bradley uses new vehicle engine sound system
                
                
                
                
             
         
        
            
            
            
                
                 Optimizied wooden cabin wall modules
                
                
                
                
             
         
        
            
            
            
                
                ▅▆▆▄▉▆ ▆██▋▌▋▅▅▋▆ .▇▄▅█ ▆▌▄█
                
                
                
                
             
         
        
        
            
            
            
                
                fixed vendor NRE, fixed collision nub on helipad
                
                
                
                
             
         
        
            
            
            
                
                vehicles are protected from damage shortly after purchase
                
                
                
                
             
         
        
            
            
            
                
                bandit guards now used a merged wearable to help with bandit town performance, fixed bandit guards not equipping weapons
                
                
                
                
             
         
        
            
            
            
                
                Bandit Guard skinning fix
                
                
                
                
             
         
        
            
            
            
                
                Merged bandit clothing items into single Bandit Guard suit
                
                
                
                
             
         
        
            
            
            
                
                can no longer draw weapons in safe zones, players who are not hostile take no damage in safe zones (anti roof campers) sleepers are automatically killed after 20 minutes inside a safe zone instead of needing an NPC to find them
added many more recyclers to compound, hostile timer is smaller when the menu is not open, fixed conversationUI blocking interactions with map/tossing items
                
                
                
                
             
         
        
        
            
            
            
                
                Fix UICompass using the wrong material after toggling active
                
                
                
                
             
         
        
            
            
            
                
                Remove ForceUpdateTriggers in client side mount/dismount
                
                
                
                
             
         
        
            
            
            
                
                Mounted state isn't saved to a save file, so players can get stuck in vehicles on load, in their mounted position but not mounted. Quick fix: Ignore the vehicle layer in sleeper physics, so players fall through the vehicle instead of getting stuck in it.
                
                
                
                
             
         
        
            
            
            
                
                Merge race_condition_fix -> Main. Fixes "empty chassis with FX playing" bug.
                
                
                
                
             
         
        
        
            
            
            
                
                 Explicitly assigning bundles on repair_full_metal and repair_metal (as a test)
                
                
                
                
             
         
        
            
            
            
                
                 added SafeZoneSphere prefab for map creator
                
                
                
                
             
         
        
        
            
            
            
                
                Adding some temporary error detection to try and catch a wild NRE
                
                
                
                
             
         
        
            
            
            
                
                Switch the ForceUpdateTriggers secondary invoke to InvokeFixedTime per André's suggestion. Speculative fix for "player continuously receives hurt damage" bug.
                
                
                
                
             
         
        
            
            
            
                
                Taking a guess at fixing VehicleEditingPanel NRE
                
                
                
                
             
         
        
            
            
            
                
                Cancel chassis destroy timer if a module is added during the countdown
                
                
                
                
             
         
        
            
            
            
                
                Edit large flatbed name to be different from the small one
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added lockable conditional and set up central locking with it. We can use this for any future lock visuals also.
                
                
                
                
             
         
        
            
            
            
                
                Replace central locking placeholder with final version
                
                
                
                
             
         
        
        
            
            
            
                
                Adjust module world colliders - smoother on ramps etc.
                
                
                
                
             
         
        
            
            
            
                
                Replace colliders on the other version of powerline_pole_a as well
                
                
                
                
             
         
        
            
            
            
                
                Update power poles to use capsule colliders instead of mesh colliders, for better collision calculation
                
                
                
                
             
         
        
            
            
            
                
                Move car module visuals that were on the Vehicle Detailed layer to the Default layer
                
                
                
                
             
         
        
            
            
            
                
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