30,486 Commits over 3,836 Days - 0.33cph!
Diving Mask LODs
Material fixes
Diving tank/regulator LODs
Added female wetsuit mesh
Placeholder diving tank/regulator art
added wetsuit
hazmat suit also protects from getting wet
can wear hats with goggles
updated diving gear
added oxygen tank
no more cold breath under water
protocol++
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Placeholder wetsuit art (missing female version for now)
ai_dormant true by default
Removed ancient code to ignore multiple position ticks that were received in a single frame
Fixed server / client time offset corruption when receiving ancient entity ticks (e.g. when having both AI dormant + network caching enabled)
Removed changes that failed to fix Dormant bug.
Crafting queue item drop radius tweaks
Fixed fps clothing not being bundled
Fixed server browser randomly missing servers on reorder
Merged from /fps_clothes_implementation
Support for target marking in AI.
Stole Bill Lowe's WaypointSet from Ruin.
Fixed a spawn bug with Animals that would prevent them from coming alive.
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Subtracting
26515 &
26516 - Fix for players unable to loot dropped items
Started expanding Scientists with more spawn control and mobility features.
Placeholder diving mask and fins art
Fix for dormant ai related changes.
Even more work on dormant ai bug.
More work on dormant ai bug.
When reloading / firing crossbow, only show / hide the arrowhead game object instead of the entire rig
Attempt at fixing Dormant AI wakeup bug.
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Fix for potential material-related NRE in water rendering
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Renamed UpdatePositionFromNetwork to SetNetworkPosition
Renamed UpdateRotationFromNetwork to SetNetworkRotation
Made PositionLerp more generic
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Fixed broken lighthouse UV's
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Limit crafting queue length to 8
More sane upper limit for how many items to craft in a single crafting queue entry (limited to item stack size, 10 for unstackable items)
Fixed underwater ocean rendering glitch when looking up