33,104 Commits over 4,109 Days - 0.34cph!
Added cinematic_play and cinematic_stop to demos
Added target player as optional second argument to cinematic_play and cinematic_stop
Added cinematic_list to print list of available cinematic animations
db shotgun worldmodel prefab lod fix
fixed crate marker sending too many network updates
Added eye_blinking and eye_movement convars
Merge from playeranimator_swap_test
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Hitch & Trough: Lods/Col/prefab setup/materials & textures
Added streamer mode to options menu
Skin.ReadDefaults NRE fix
Merge from unloadprefabs_2
Forced world serialization rebuild to refresh world file on clients that joined a new server and servers that wiped today
Scene2Prefab on swamps to fix checksum mismatch (Plastic subtract fuckup?)
Forced world serialization rebuild to refresh world file on clients that joined a new server and servers that wiped today
skin approval
LookRotation fix
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Disabled GraphicsRaycaster component on ChippyGame (perf)
Disabled raycast target on world UI of Chippy arcade and vending machine (performance)
disabled "no ideal mount" spam
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Subtracting
36501 (see #rust)
Fixed Rustige Egg not taking splash damage
Packet handling profiling
AI sense performance improvements at the cost of animals no longer sensing NPCs (but NPCs also no longer doing expensive visibility checks on other NPCs)
Removed default alt inputs causing phantom UI inputs
Switched back to multibox pruning broadphase for better physics performance, particularly on the server
Added skin memory usage to print_loaded_skins