branchrust_reboot/maincancel

30,487 Commits over 3,836 Days - 0.33cph!

6 Years Ago
Larger prevent build volumes on water junkpiles
6 Years Ago
fixed seat fuckups
6 Years Ago
Fixed server use distance regressions
7 Years Ago
Disabled player model pooling by default Network++
7 Years Ago
nothing important (merge into main)
7 Years Ago
offshore tweaks for better junkpile spawns
7 Years Ago
Enabled normal / tangent import on triangular wall conditional models (Windows missing shadow fix?)
7 Years Ago
merge into main 360 look in rowboats
7 Years Ago
Log warning when NPC spawns without any loadout.
7 Years Ago
reduced water junkpile spawn rate
7 Years Ago
Updated Hapis spawns Water junkpiles now spawn on Hapis
7 Years Ago
Refinery lootpanel update Phrases
7 Years Ago
IOR prevention on loadout in NPCPlayer.
7 Years Ago
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7 Years Ago
Beech and oak color tweaks / material tweaks
7 Years Ago
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7 Years Ago
Hapis junkyard fix
7 Years Ago
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7 Years Ago
Fixed the tree minigame on beech trees
7 Years Ago
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7 Years Ago
generic glass texture tweak
7 Years Ago
Compile fix
7 Years Ago
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7 Years Ago
▉▋▍▇▌ ▍▄▄▅▋▌ ▍▌▅▄▆█▉▉ ▌▄▅▋▆▍▉▋▍▉ ▌▅▄▊▉▉▅██▄▋▄ (▅▄█▋ █▉ ▉▇▊▆▆▅▍▅█▄ ▋█▇▅▄▉) ! ▇▉▌▇▆ ▉▌▋▄█▌ ▋▍▄▆█▉▄▆ ▉▌▊▍▍▋█▄ ▅▋▍▋▉▄▊▋▌▍▄▆ (▍▉▌▆▋▆ ▅▆█▋▆▌▆▍ ▉▊▊▊▌▉▋▉ ▋▍ ▄▊▇▋▆▇) ! ▇▉█▋▆ ▄▄█▅ ▊▉▆▊ █▉▅█ ▉█▄▄▆▄▉█▇ ▌ ▌▆▄▍█▍▄▇▊█ ▉▊█▉▆█▅▍▉▍
7 Years Ago
Caves - Cave spike pit only does damage when moving. Player does not take damage on entry anymore.
7 Years Ago
Hapis error test
7 Years Ago
took some shine out of dark variant materials and removed backup materials from main
7 Years Ago
▇▉▄▅▊ ▆▌▉▋▉█-▅▋▌▅ ▇▌▉▌▌▋ ▆▍▋ ▆▌▍▍▅▇▍ (█▌▍▄▋▆=▆▆ ▄▄▋█ ▍▊▌▍▋▊ ▇▋ ▄ ▉▉▋▄▊▆ ▍▌ ▇▌ ██▉▍▆▌ ▌▇▄▊▇▌ ▋▄▌▄▅ ▇▍▅▇▋▊▌▍▇▅ ▍▄▄▇█▋▆▇ ▄▇▊▊) ! ▄▍▆▆▅ ▋▋▋▊▆▊ ▄▉▌▅ ▉▊▌▊▄▍▊▌▆▄ ▆▌▄▉▊▌▊▉▋▍ ▆▄▉█▄▅▉█▋█▍▋ ▊▉ ▋▊▅▋ ▉▋ ▇▄▍▅ ▌▍ ▊▅▄█▍▉▌▍▌█_▅▇▉▌▇▅▅▌▅█ ▅▉ >= ▌
7 Years Ago
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7 Years Ago
dynamic grass and grass terrain splat brightness alignment
7 Years Ago
Temperate and Arid day LUTs less saturated Camera Eye Adaptation effect is weaker
7 Years Ago
rebuilt sound lengths protocol++
7 Years Ago
compile fix
7 Years Ago
compile fix
7 Years Ago
water junkpiles LOS checks now include vehicle_movement missing icons
7 Years Ago
merge from main/mix-finalization
7 Years Ago
Changed particle lighting to ignore main lights when inside or underground Touched relevant shaders
7 Years Ago
weird angle temp fix (maybe)
7 Years Ago
Fixed skin shader hair caps normal calc
7 Years Ago
removed skintest prefabs and materials, made ginger more ginger, lightened dark short afro material
7 Years Ago
ch47 kamikaze fixes
7 Years Ago
Merged hair_caps with main. Fixed beenie hat morph, updated hairstyles 1, 2, facial hair 1, 2, added hair and facial hair 3, 5, tweaked dye colours and values, removed old materials and textures
7 Years Ago
Merge from tree_revamp
7 Years Ago
buoyancy / water fixes for caves (eeek)
7 Years Ago
Water junk piles files and extras
7 Years Ago
Scientists will stop mid-burst firing if they lose target.
7 Years Ago
merge into main
7 Years Ago
Fixed potential argument exception in motion blur (CLIENT-2RSG)
7 Years Ago
When a junkpile times out, ensure that the junkpile scientist(s) despawn with it.