33,104 Commits over 4,109 Days - 0.34cph!
Makeshift battery cell tier 1 prefab/fbx/materials/textures/lods/collision/gibs
Muzzleflash hue tweak.
3x3 muzzle billboard atlas can be a bit smaller too.
Added gas station gas_station_exterior, gas_station_extension, missed outpost outbuilding_1st_15x9, oilrig water_drum_toxic prefabs for map makers
Fixed RUST-303 (hopefully?)
memsnap needs absolute paths probably
Player name tag optimization
Chat box optimization
Pistol tweaks.
M92 doesn't have the crude powder effect.
Fixed the M39 attack_ADS animation not calling a shell ejection event.
Another Oilrig fix for SetDestination error
Fixed projectiles being rejected by antihack when shot through oilrig stairs
horse work
enabled dynamic footsteps for animals
Tweak worst case physics values
Optimized input by removing unused buttons
Optimized looking up item by short name
Fixed store showing modal
Fixed garbage in DyanamicMouseCursor (you were right Ali sorry for doubting)
Fixed player step detection glitchiness on stairs
Reduce Maximum Allowed Timestep
Fixed servers not getting listed
Server print when connected/disconnected from Steam
codegen for playerseed command
Chat uses textmeshpro
Fixed serverlist refresh button description
Don't add 30 sleeping bags labelled "FUCKERS" to the death screen
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Fixed checking out failed text
Nicer in-editor progress bars with update/phrases
Fixed some wrong localization tokens
compound building prefabs for map makers
Additional barrel spawn location at launch site office buildings to prevent 30 barrels spawning in one room
Watchtowers can no longer be placed under terrain (exploit fix)
leylock no longer uses codelock guide mesh
Removed placeholder cube and use building plan while deploying locks
Steamworks currency format updates
rare research cost lowered to 125 from 250
very rare research cost lowered to 500 from 750
Fixed not being able to close Modal.Success on itemstore