branchrust_reboot/maincancel

30,490 Commits over 3,836 Days - 0.33cph!

7 Years Ago
updated generic sitting pose to avoid hands clipping
7 Years Ago
Phrases
7 Years Ago
Minor flame turret exploit fix Fixed flame turret mismatch deploy / ground watch layers
7 Years Ago
Horse meat
7 Years Ago
spazzy look dir fix attempt
7 Years Ago
compile fix
7 Years Ago
compile fix attempt
7 Years Ago
merge into main
7 Years Ago
Don't spawn bradley while still loading
7 Years Ago
Imposter is IClientComponent
7 Years Ago
Devs can craft all workshop skins if "unlock all items" is set in the editor Added some item schema debug convars (autoschema, loadschema, printschema)
7 Years Ago
Run FileSystem_Warmup on dedicated servers
7 Years Ago
Fixed projectile particle systems no longer playing after being pooled
7 Years Ago
CraggyIsland updates
7 Years Ago
Added network extrapolation smoothing Increased default network extrapolation time
7 Years Ago
Added debug.stall
7 Years Ago
Toned downn chromatic dispersion values in water materials
7 Years Ago
Fixed all fx prefabs with invalid sorting fudge values
7 Years Ago
Fixed IsFinite(outDistanceForSort) error spam around water
7 Years Ago
Fixed DepthMask server compile error Fixed potential edit-mode NRE in WindZoneEx
7 Years Ago
Added DepthMask component to mask out water at smaller scales (e.g. boat deck)
7 Years Ago
Fixed some items never spawning in Savas Koth loot tables
7 Years Ago
Updated Savas Koth loot tables - Chainsaw, fire arrows, nailgun and flamethrower Added Sedan and CH47 spawns to Savas Koth
7 Years Ago
merge into main
7 Years Ago
hollowed out the chinook's collision mesh ( server )
7 Years Ago
ch47 bugfixes added extra seats to ch47 light toggle works with vehicles again skin approval
7 Years Ago
Fixed some skin materials going dark in shadow Fixed hair using bent normal for indirect diffuse
7 Years Ago
TimedExplosive no longer attach to the entity pivot position when hitting other TimedExplosive
7 Years Ago
Fixed regression that sometimes made explosives invisible when attached to doors
7 Years Ago
Updated Savas Koth spawn locations
7 Years Ago
Disabled entities remain in their object hierarchy on the client (should be more solid, less error prone)
7 Years Ago
EAC SDK update
7 Years Ago
Savas Koth startup NRE fix
7 Years Ago
double mounting bugfix
7 Years Ago
compile fix again
7 Years Ago
compile fix maybe
7 Years Ago
Fixed shadow-related core/skin shader errors
7 Years Ago
ch47 protection added removed debug.logs
7 Years Ago
2 more seats on ch47
7 Years Ago
nre fix network++
7 Years Ago
merge into main
7 Years Ago
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7 Years Ago
Added toggable core/skin shader scatter+occlusion+bent normal composite to scatter map slot Added core/skin shader AO strength factor Added tri-ace AO-based horizon specular occlusion by default; all core shaders Added spherical gaussian based specular occlusion using bent normal + AO; only core/skin for now Updated core shader inspectors to display warnings regarding texture color spaces
7 Years Ago
updated chinook client collider
7 Years Ago
Merge from hair_caps
7 Years Ago
Updated Savas Koth loot tables to include MP5, LR300, Spas, incendiary shotgun ammo, SAR, python
7 Years Ago
Minor spawn fixes on Savas
7 Years Ago
Fixed parenting regression when timed explosives attach to entities Retired parentLocalPos and parentLocalRot
7 Years Ago
Added high precision toggle to probex
7 Years Ago
Moved windx manager clear to server leave Don't distance test directional zones Touched foliage shaders again