branchrust_reboot/maincancel

30,493 Commits over 3,836 Days - 0.33cph!

7 Years Ago
Early exit opportunity in point sampling the surroundings. This has the potential of an 8x speedup on point sampling.
7 Years Ago
Temporary fix for AnimalSensesLoadBalancer MREs when switching server (editor)
7 Years Ago
chainsaw holster info
7 Years Ago
skin approval
7 Years Ago
slightly less health on scientist NPCs
7 Years Ago
fix for weird sprint/aiming thing
7 Years Ago
Junkpile scientists disabled by default. Military tunnel scientists enabled by default.
7 Years Ago
set specular and roughness values on hair caps to counteract probe changes and then disabled the dyeswapper on those values
7 Years Ago
Added a bit of aimcone to m92 for AI.
7 Years Ago
mesh.quality and tree.quality once again allow values up to 1000 if set via console (for rustafied)
7 Years Ago
Small tweaks to junkpile scientist behaviour
7 Years Ago
Some fixes to old static prefabs - cosmetic/materials
7 Years Ago
Grass - terrain splat and dynamic grass colour adjustments to better match each other
7 Years Ago
Small behaviour tuning for Scientists when they have no cover in range and can't see who is shooting at them.
7 Years Ago
scientists have new loot tables added spas-12 and incendiary rounds to airdrop fixed bug where scientists had 100 health instead of 200
7 Years Ago
nailgun slightly higher rate of fire
7 Years Ago
Lower chainsaw pitch + volume tweaks
7 Years Ago
Chainsaw sound tweak (remove stray EQ)
7 Years Ago
scientists now spawn with spas12
7 Years Ago
Chainsaw sound playback polish
7 Years Ago
Testing potential fix for culling error
7 Years Ago
#if server fix
7 Years Ago
third person chainsaw particle effects LODComponentParticleSystem ensures initilization now incase another script calls hide/show from OnEnable or Awake
7 Years Ago
Raised random tint color2 on pine mat
7 Years Ago
fix for chainsaw effects appearing active when deploying fix for left click spam of chainsaw
7 Years Ago
Network++
7 Years Ago
Prevent NPCs from opening doors that has locks on them.
7 Years Ago
Forgot these
7 Years Ago
Improved Scientist AI at junkpiles. Junkpile A and G no longer carve. Improved AI settings of M92. Scientists can now enlist to the patrol route of a location when manually spawned.
7 Years Ago
incendiary shotgun shell fps improvement spas12 fires slightly faster
7 Years Ago
third person chainsaw sounds flare slightly more common in caves
7 Years Ago
Don't disable billboard culling on SpeedTree billboards (only on our own imposters) Slight tweaks to tree quality behaviour
7 Years Ago
reload fixes
7 Years Ago
compile fix
7 Years Ago
added / tweaked 3rd person chainsaw animations
7 Years Ago
Tweaked LOD distances on small trees
7 Years Ago
chainsaw NRE fixes chainsaw uses materialpropertyblock, animations work in third + first
7 Years Ago
Network++
7 Years Ago
Phrases
7 Years Ago
cherry picking overgrowth shader/material tweaks
7 Years Ago
Don't cull tree billboards if tree quality is above 50 Switch to tree billboards sooner if tree quality is below 100 Refresh foliage grid when adjusting grass quality Ceil tree and mesh quality convars at 200 (same as UI)
7 Years Ago
Junkpile navmesh fixes. Improved scientist switch to tools behaviour. Improved scientist navigation behaviour at junkpiles.
7 Years Ago
code lock version of chinook crate, fbx, prefab. Original textures now include code lock too.
7 Years Ago
Reset some convar values changed during testing in editor.
7 Years Ago
Merge in ai changes
7 Years Ago
make snowy bushes and grass snowy again
7 Years Ago
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7 Years Ago
Merge from ai branch.
7 Years Ago
compile fix
7 Years Ago
chainsaw loot tables and fuel logic