branchrust_reboot/maincancel

33,980 Commits over 4,171 Days - 0.34cph!

6 Years Ago
Subtracted 39026 and set ore_node_stages to R/W (fixes derpy resource break effect)
6 Years Ago
Added tool to find collision models being used for shadow Renamed find models not using batching tool
6 Years Ago
Fixed building parts not casting shadow properly
6 Years Ago
Autoturret requires empty inv to be picked up
6 Years Ago
Removed texture streaming menu toggle and convar
6 Years Ago
Proper fix for water wells Fixed pipe_e r/w batching errors
6 Years Ago
Fixed awning colliders on Hapis Fixed water_wells invisible on Hapis
6 Years Ago
Read-only on weapons and weaponMods (testing)
6 Years Ago
Fixed gibs for patrol_heli, scrap_heli, choc_egg, water_purifier Fixed missing reference in heli_cockpit
6 Years Ago
Fixed model-opt related errors on Hapis Island
6 Years Ago
Modified gib code to also allow linking collider/physics meshes directly, to avoid having R/W on gib visual meshes Updated scrap transport helicopter gibs to use direct physics mesh path
6 Years Ago
Fuel generator workbench lvl 2 Fuel generator crafting cost balance Fuel generator vending order balance
6 Years Ago
Proper fix
6 Years Ago
Fixed compile error
6 Years Ago
Merge from mesh-opt
6 Years Ago
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6 Years Ago
merge sound import settings
6 Years Ago
Fixed large battery gibs errors Large battery can now be rotated
6 Years Ago
Fixed passengers sometimes receiving fall damage in scrap transport helicopter
6 Years Ago
Added Hapis Lake prefab for map makers
6 Years Ago
Phrases
6 Years Ago
TriggerHurtNotChild also checks mounts, not only parenting Scrap Transport Helicopter damage trigger uses TriggerHurtNotChild instead of TriggerHurt
6 Years Ago
Slightly improved SAM site visibility from a distance
6 Years Ago
Fuel generator can be bought from Outpost
6 Years Ago
Fixed floating generator
6 Years Ago
merge from main/helicoptersounds
6 Years Ago
skin approval
6 Years Ago
pressure pads can be hidden under rugs pressure pads produce a small amount of power for a split second when activated if unpowered
6 Years Ago
F1 grenades less lethal towards turrets added preventBuilding to fuel generator
6 Years Ago
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6 Years Ago
Fixed NRE in CraftingNotice
6 Years Ago
Server compile fix
6 Years Ago
Hide TopBunnies properly if it's not easter event
6 Years Ago
Vitals layout optimization
6 Years Ago
Fixed steam inventory refreshing overlay not closing after opening bag
6 Years Ago
Fixed possible exception when retrieving item market prices
6 Years Ago
ServerInfo uses HttpImage to load header image Re-query a few times if we didn't get server rules
6 Years Ago
Deleting unused folder
6 Years Ago
Tweaked "new content" icon on main menu
6 Years Ago
New background video
6 Years Ago
Fixed titles in pie menu getting cut off
6 Years Ago
Vitals colour tweaks
6 Years Ago
meta files that changed just due to a full reimport (serialized version increased)
6 Years Ago
comment
6 Years Ago
ClientUpdateMounted NRE fix
6 Years Ago
Fixed wires not appearing during placement with the wire tool Fixed wires not visually connecting properly when connecting an entity from an input to an output (the inverse was ok) Fixed some editor NREs
6 Years Ago
merge into main
6 Years Ago
F1 grenades are more predictable and less bouncy F1 grenade fuse time shortened from 3.5 to 3 seconds F1 grenades do more damage to autoturrets
6 Years Ago
HV rockets/sam sites use new damage type dealing extra damage to air vehicles
6 Years Ago
fixed IK positions due to bone scaling 40mm buckshot does more damage updated transport helicopter pilot seat fixed all transport helicopter gauges rocket launcher is cheaper and T2 HV rockets are cheaper, move faster, and are more accurate, T2