33,980 Commits over 4,171 Days - 0.34cph!
Subtracted
39026 and set ore_node_stages to R/W (fixes derpy resource break effect)
Added tool to find collision models being used for shadow
Renamed find models not using batching tool
Fixed building parts not casting shadow properly
Autoturret requires empty inv to be picked up
Removed texture streaming menu toggle and convar
Proper fix for water wells
Fixed pipe_e r/w batching errors
Fixed awning colliders on Hapis
Fixed water_wells invisible on Hapis
Read-only on weapons and weaponMods (testing)
Fixed gibs for patrol_heli, scrap_heli, choc_egg, water_purifier
Fixed missing reference in heli_cockpit
Fixed model-opt related errors on Hapis Island
Modified gib code to also allow linking collider/physics meshes directly, to avoid having R/W on gib visual meshes
Updated scrap transport helicopter gibs to use direct physics mesh path
Fuel generator workbench lvl 2
Fuel generator crafting cost balance
Fuel generator vending order balance
merge sound import settings
Fixed large battery gibs errors
Large battery can now be rotated
Fixed passengers sometimes receiving fall damage in scrap transport helicopter
Added Hapis Lake prefab for map makers
TriggerHurtNotChild also checks mounts, not only parenting
Scrap Transport Helicopter damage trigger uses TriggerHurtNotChild instead of TriggerHurt
Slightly improved SAM site visibility from a distance
Fuel generator can be bought from Outpost
merge from main/helicoptersounds
pressure pads can be hidden under rugs
pressure pads produce a small amount of power for a split second when activated if unpowered
F1 grenades less lethal towards turrets
added preventBuilding to fuel generator
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Fixed NRE in CraftingNotice
Hide TopBunnies properly if it's not easter event
Vitals layout optimization
Fixed steam inventory refreshing overlay not closing after opening bag
Fixed possible exception when retrieving item market prices
ServerInfo uses HttpImage to load header image
Re-query a few times if we didn't get server rules
Tweaked "new content" icon on main menu
Fixed titles in pie menu getting cut off
meta files that changed just due to a full reimport (serialized version increased)
ClientUpdateMounted NRE fix
Fixed wires not appearing during placement with the wire tool
Fixed wires not visually connecting properly when connecting an entity from an input to an output (the inverse was ok)
Fixed some editor NREs
F1 grenades are more predictable and less bouncy
F1 grenade fuse time shortened from 3.5 to 3 seconds
F1 grenades do more damage to autoturrets
HV rockets/sam sites use new damage type dealing extra damage to air vehicles
fixed IK positions due to bone scaling
40mm buckshot does more damage
updated transport helicopter pilot seat
fixed all transport helicopter gauges
rocket launcher is cheaper and T2
HV rockets are cheaper, move faster, and are more accurate, T2