34,949 Commits over 4,293 Days - 0.34cph!
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fixed deluxe xmas lights always starting with red bulbs
fixed large present not giving items very rarely
Fixed bleeding notice getting stuck
NoticeArea uses RustLayout (fixes spazzing)
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Xmas menu background video
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Only update VitalNote text if they're shown (!)
Throttle NoticeArea updates
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Only update HudElement when totally needed
Fixed WaterSystem allocations
Fixed GC in PlayerWalkMovement.GroundCheck
Fixed GC in TimedExplosive.DoCollisionStick
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Crosshair/LookingAtTooltip UI no longer use animators
LookingAtTooltip text uses RustText
Throttle UpdateLookingAt instead of running every frame
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Throttle HasVoiceData check
Profile SoundManager.Update better
Simplified TimeWarning to just do a ScopedProfile - holding off on renaming it until next year (alocation free, should have less impact in release builds)
Throttle and cache foot IK traces, added player.footikrate
Removed a useless Mathf.Max with one parameter that was allocating every frame
Tweaked Patrol helicopter culling distance
Throttle BaseHelicopter ground effects update rate based on distance