branchrust_reboot/maincancel

30,493 Commits over 3,836 Days - 0.33cph!

7 Years Ago
TAA alpha stabilization (player_preview)
7 Years Ago
compile fix color change for overlay again
7 Years Ago
new armor info panel bone armor protects legs as well
7 Years Ago
Fixed TAA-induced alpha ghosting in player preview
7 Years Ago
overlay colors
7 Years Ago
overlay mask for armor display
7 Years Ago
PostProcessLayer fall back to normal render path when TAA is disabled
7 Years Ago
Experiment: DontBecomeSolidWithPlayerInside no longer does anything
7 Years Ago
Cherry picking 23929
7 Years Ago
Cherry picking 23930
7 Years Ago
Cherry picking 23932
7 Years Ago
fix for quickcraft icon lag when looting players removed map update processing when the map was not even open (oops)
7 Years Ago
Body hover locations now scale correctly
7 Years Ago
Subtracted 23863
7 Years Ago
can hover over body part in inventory to see local protection removed a bunch of unused damage types from armor display can wear bandana with bucket helmet and wood armor helmet
7 Years Ago
Fixed some hair materials not replaced when switching between player seeds Cleared a couple of heap allocs
7 Years Ago
compile fix
7 Years Ago
#if unity_editor
7 Years Ago
ugly ass solution for bulletproof window gibs
7 Years Ago
disabled eyebrow materials on non TSSAA, created separate eyebrow strand materials, condensed skin player asset files down to asian, light and dark female and male, (removed #01, #02, #all etc)
7 Years Ago
Making sure we don't duplicate obj motion vec fix
7 Years Ago
Fixed eyebrow materials not getting replaced
7 Years Ago
added hairstyle 3 male and female. tweaked materials on facial hair 2 to look better and reduced texture size, created skin tone hair presets and applied to players, made pubic hair darker and less contrasty, made female pubic hair smaller in general, WIP work on hair dye, setting up hair colour preset materials and skin tone specific
7 Years Ago
Fixed facial hair 01 not showing Fixed non-TAA OpacityMask not hiding hair when set to 1
7 Years Ago
Assigned race hair sets to respective skin sets Removed hair dye variations for now
7 Years Ago
Add hair shader gui with copy/paste property buttons Added hair sets for each race Added hair dyeing (dark only for now)
7 Years Ago
bullet proof insert model/gibs/collider
7 Years Ago
window bars are thinner on all tiers inserts
7 Years Ago
fix for tree minigame always going right and never left
7 Years Ago
tree minigame rotates each X less tree minigame X starts relative to the initial strike position rather than randomly tree minigame picks one direction to rotate never goes the other way
7 Years Ago
added bulletproof glass window insert
7 Years Ago
satchels that hit other satchels will attach to the first satchels parent instead of falling off timed explosives no longer act as garrys mod style thrusters on vehicles if a satchel becomes a dud it falls off the object it was attached to when it moves satchels that have fallen off their parent are always pickuppable ( no short fuse game)
7 Years Ago
FIxed editor NRE in PrefabAttribute when modifying certain prefabs
7 Years Ago
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7 Years Ago
Cherry picked 23872
7 Years Ago
tree smoke no longer loops
7 Years Ago
tree audio fixes
7 Years Ago
primitve loot box fbx update, now has a basic bottom
7 Years Ago
merge into main
7 Years Ago
NRE quickfix
7 Years Ago
NRE fix in object motion vector
7 Years Ago
skin approval
7 Years Ago
Merging flower updates
7 Years Ago
Another stab at fixing player/animal motion blur popping when swapping LODs (less costly)
7 Years Ago
tree minigame fixes
7 Years Ago
Added convar to alter Navmesh Obstacle behaviour.
7 Years Ago
Animals should die less on spawn during server startup (if at all).
7 Years Ago
Added configurable intermediate format for PostProcessLayer Fixed player preview background
7 Years Ago
Primitive lootbox fbx/materials/prefab/gibs/textures
7 Years Ago
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