branchrust_reboot/maincancel

30,493 Commits over 3,836 Days - 0.33cph!

7 Years Ago
A bit more NPC tweaks.
7 Years Ago
Tweaked NPC attack offsets.
7 Years Ago
Planter typo fix Phrases
7 Years Ago
Dormant agency for NPCs support Dynamic Navmesh. Entity Query has special grid for player queries. Custom navmesh terrain mesh now respect nav_wait. Cleared some gc from AI systems.
7 Years Ago
Subtracted 23812; needs a better approach
7 Years Ago
Fixed sporadic edit-only error in PostProcessLayerEditor.OnEnable
7 Years Ago
Reduced TSSAA overhead
7 Years Ago
merge into main protocol++
7 Years Ago
Lazy deferred decal draw queue/order
7 Years Ago
Cave reverb tweaks Fix occasional attempt to unload music clips that aren't loaded yet Fix repeated phys impact sounds when objects get stuck inside something Failsafe for rare stuck bush rustle Fix song shuffling not kicking in before first piece of music plays
7 Years Ago
Fixed deferred decal gbuffer normal decoding
7 Years Ago
Beenie hat now deforms hair
7 Years Ago
fixed foot flipping around like pinball flippers when player was on stairs
7 Years Ago
Substracted 23782
7 Years Ago
nre fix
7 Years Ago
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7 Years Ago
Fixed player motion blur popping when swapping LODs
7 Years Ago
Double check that we have valid heightmap meta before running async terrain mesh generation.
7 Years Ago
EAC SDK update
7 Years Ago
Fixed hair motion vectors Fixed temporal-aa related hair ghosting in player preview
7 Years Ago
Tree fall sound fixes
7 Years Ago
Added explicit specular control to hair shader
7 Years Ago
Workbench can no longer be locked (bug fix)
7 Years Ago
tree redux pt1 - falling trees explosions damage trees radiusdamage calls OnAttacked instead of Hurt protocol++
7 Years Ago
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7 Years Ago
First pass on moving custom terrain navmesh source to Dynamic Navmesh.
7 Years Ago
Fixed morph cache mesh overallocation Added debug.morphCacheMem to display morph cache memory footprint
7 Years Ago
Downscaled a few textures
7 Years Ago
Fixed recurrent GC alloc in SelectedBlueprint.Update
7 Years Ago
Admire animations - adding to DB
7 Years Ago
Fixed recurrent GC alloc in TSSAA
7 Years Ago
viewmodel prefab update - removed 'apply root motion' from animators
7 Years Ago
Commented world model check in GetFootPlacement (gc alloc)
7 Years Ago
Fixed beard sometimes not showing
7 Years Ago
protocol++
7 Years Ago
Minor fix
7 Years Ago
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7 Years Ago
AntiHack.Log only prints to server console on debuglevel 2 or higher
7 Years Ago
Forgotten UnityEngine.Profiling
7 Years Ago
Allow changing to nav_disable at runtime to stop all AI ticking.
7 Years Ago
More server profiling
7 Years Ago
Server profiling tweaks
7 Years Ago
Fixed water shore flickering when TSSAA is enabled
7 Years Ago
Second attempt at a black sludge fix
7 Years Ago
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7 Years Ago
Moved most postprocess stack shaders back to original folder to allow local builds
7 Years Ago
Merge from zoom-fix
7 Years Ago
Fixed NRE caused by post process stack v2
7 Years Ago
Fixed hair not deforming back when removing hats
7 Years Ago
Forcing target 3.0 on TAA's CopyStd.shader Fixed male facial hair 2 not replacing both materials