branchrust_reboot/maincancel

30,493 Commits over 3,836 Days - 0.33cph!

7 Years Ago
placement/throw fix
7 Years Ago
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7 Years Ago
Changed culling.world to unsaved for now
7 Years Ago
Fixed project settings define symbols
7 Years Ago
Removed unused component references from main camera
7 Years Ago
Defaulted culling.world to false; needs more fixing and testing
7 Years Ago
skin approval fixed camera warning
7 Years Ago
added hair dye assets to skin assets. tweaked material values to balance. hair cap base colour needs to be made unique to each material per hair dye asset.
7 Years Ago
more fixes for worldmodels
7 Years Ago
fixed a bunch of worldmodels not having outlines outlines enabled by default
7 Years Ago
slightly stricter dropbox placement
7 Years Ago
Advanced Lootbox, LODS, model, textures and material
7 Years Ago
Changed hair set collection layout to allow one dye collection per hair entry
7 Years Ago
rebaked vertex lighting on hairstyles after shader reflection changes. tweaked textures to allow for dyeing. created hair dye materials for head, facial and body hair. creating dyesets.
7 Years Ago
Fixed hair dye mat props affecting other mats (e.g. skin)
7 Years Ago
Ensure hair dye is picked consistently across different hair types
7 Years Ago
Waits at least one frame after reg before vis test Removed serialization tags from occlude dependency structs
7 Years Ago
Network++
7 Years Ago
Lots of sound tweaks and polish Campfire/furnace ignite & extinguish sounds Ceiling light on/off sounds
7 Years Ago
minor debugcam fix
7 Years Ago
chairtest false
7 Years Ago
bonefollower fixes
7 Years Ago
overlay improvements
7 Years Ago
Fixed culling-related flicker sometimes when spawning a new object Fixed flicker when toggling culling.world (proper)
7 Years Ago
Added depth tolerance to outline draw shader (glow over grass)
7 Years Ago
Fixed outline when using temporal AA Fixed outline issues affecting other effects Fixed outlined object showing over viewmodel
7 Years Ago
potential satchel fix
7 Years Ago
Updated Apex to 2017.1
7 Years Ago
Subtracted 24049 and 24043 => rollback to 2017.1.2f1
7 Years Ago
python icon setup
7 Years Ago
color changes
7 Years Ago
compile fix
7 Years Ago
worldmodel outlines (off by default)
7 Years Ago
Restored culling stats display; editor-only
7 Years Ago
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7 Years Ago
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7 Years Ago
Updated Apex AI to 2017.2
7 Years Ago
Culling debug draw now working in build; switched non-player/npc debug shapes to boxes
7 Years Ago
Merge from Unity2017.2
7 Years Ago
First attempt at stopping animals from attacking through walls.
7 Years Ago
Renamed culling.lodcomp to culling.world; enabled by default
7 Years Ago
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7 Years Ago
Immediate apply lodcomp state to all when toggling Fixed flickering after toggling lodcomp
7 Years Ago
thompson aimcone reduced
7 Years Ago
bundle bs
7 Years Ago
Fixed some destroyed/hidden objects reappearing under culling.lodcomp
7 Years Ago
Fixed construction parts disappearing under culling.lodcomp
7 Years Ago
Fix for dark sign painting UI (attempt two)
7 Years Ago
grenades pinpull and release is much faster grenades always throw at max velocity (no need to hold)
7 Years Ago
finalized semi auto recoil styles reduced 'aim sway' on semi auto weapons stance recoil only comes into affect when moving, or after the first shot (standing and tapping is now fine) manifest