branchrust_reboot/maincancel

30,493 Commits over 3,836 Days - 0.33cph!

7 Years Ago
Forcing project settings update/reset
7 Years Ago
Fixed post process stack v2 modifying player defines
7 Years Ago
crossbow/bow no longer have stance recoil skin approval
7 Years Ago
Temporal AA now default (convar reset) Player preview now uses temporal AA
7 Years Ago
added correct materials to male_facial_hairstyle_02 material swapper
7 Years Ago
prefab error fix for hammer & rock vm
7 Years Ago
Upgraded temporal anti-aliasing to PostProcessStackV2
7 Years Ago
old benches can now experiment nre fix
7 Years Ago
Fixed material order and made chin geometry look better on facial hair styles 1 and 2, made pubic hair caps look better on non tssaa, tweaked hair strands material and male and female hair styles 2 to look better non tssaa.
7 Years Ago
Fixed morph cache not dirtying on setup
7 Years Ago
Fixed male eyebrows on female Renamed deformHair flags to reflect actual hat/helmet names
7 Years Ago
Added male facial hair 02
7 Years Ago
Navmesh Link transition improvements and other misc AI tweaks.
7 Years Ago
phrases
7 Years Ago
added experimentation to workbenches can use blueprint if in storage container oil refinery cheaper searchlight cheaper medkit cheaper miner hat cheaper chainlink cheaper prison cheaper double metal cheaper arrow default grill cheaper protocol++
7 Years Ago
Merge from hair-impl
7 Years Ago
Nailgun shot tweaks
7 Years Ago
Garage door sounds
7 Years Ago
nailgun no longer damages wood structures nailgun nails stay in world and are retrievable
7 Years Ago
tweaked a bunch of 3rd person player animations ( shoulders / elbows look more natural )
7 Years Ago
nail projectile
7 Years Ago
Nailgun sounds
7 Years Ago
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7 Years Ago
Fixed server compilation Updated manifest
7 Years Ago
Merge from hair-impl
7 Years Ago
Item description updates and fixes Phrases
7 Years Ago
Sulfur collectable layer fix Wood collectable layer fix
7 Years Ago
Fixed culling edge case + extra debugging
7 Years Ago
EAC SDK update
7 Years Ago
Double shotgun worldmodel update, material settings changed
7 Years Ago
updated the nailgun prefab with Tom's LOD models
7 Years Ago
viewmodel skinning update for SAR & Eoka
7 Years Ago
Fixed culling in glcore Fixed dark viewport in glcore / all platforms Fixed compilation warnings
7 Years Ago
Fixed server compile
7 Years Ago
Merge from culling-noprepass (everything's occluder now)
7 Years Ago
Flame turret can no longer be locked (bug fix)
7 Years Ago
Linux server EAC fix
7 Years Ago
Network++
7 Years Ago
Attempt at fixing potato mode snow-related shenanigans
7 Years Ago
Fixed agressive water flicker in planar terrain when TSSAA is enabled
7 Years Ago
Changed Nailgun material
7 Years Ago
Minor water tweaks + downscaled caustics textures
7 Years Ago
World Serialization++
7 Years Ago
Slightly tweaked icesheet coliders to fix feet not touching the ground
7 Years Ago
removed halloween sounds.. I think
7 Years Ago
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7 Years Ago
disabled scarecrow/skull pit purchasing :( skin approval nailgun nails are slightly more expensive
7 Years Ago
World Serialization++ Network++
7 Years Ago
Iceberg/icesheet scene2prefab
7 Years Ago
tweaked nailgun animations setup the nailgun ammo material