branchrust_reboot/maincancel

30,494 Commits over 3,836 Days - 0.33cph!

7 Years Ago
Added schematime convar (inventory schema refresh interval)
7 Years Ago
custom smg learnable recoil patterns and reduced aimcone fixed flyhack catching people standing on vehicles
7 Years Ago
bradley shows smoke and fire based on current health after not being attacked for 5 minutes, bradley heals over 60 seconds code cleanup
7 Years Ago
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7 Years Ago
merge into main
7 Years Ago
Added texture find read write enabled tool No material filtering on tex usage report
7 Years Ago
Packed some loose ends
7 Years Ago
Updated CommunityEntity
7 Years Ago
Test
7 Years Ago
Test
7 Years Ago
Eliminated GC allocs from FileStorage / Signage / UIPaintableImage / MapEntity by smarter caching (TODO: make async)
7 Years Ago
improved helicopter searchlight perhaps improved interpolator jitteriness
7 Years Ago
servergibs have proper mass oilfireballs sort particles properly (oldest first)
7 Years Ago
Disabled mesh particle shadows on a few fx to avoid shadow bug (try again after 5.6)
7 Years Ago
fixed bradley lights on during the day fixed bradley lights on on gibs fixed missing ref for coax muzzle
7 Years Ago
Fixed WaitForSecondsRealtime being broken Added additional profiling to UpdateInventoryFromSchema
7 Years Ago
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7 Years Ago
improved the muzzle effects for the m2 bradley firing ( cannong / coax gun )
7 Years Ago
fixed NRE when "spawn bradleyapc" command is used updated helicopter explosion debris to not be large untextured brown sticks updated helicopter damage effect to not be large untextured brown sticks helicopter gun muzzle flashes now aim towards target instead of always aiming straight up updated helicopter explosion fireballs
7 Years Ago
Geiger World model, prefab, mats, textures etc
7 Years Ago
further adjusted some launch site props tagged certain launch site path nodes as 'straightaways' bradley will no longer turn 180 degrees when on a straightaway (won't get stuck)
7 Years Ago
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7 Years Ago
Added scattering/fog support to new explosion shaders
7 Years Ago
removed boxes and cones that would get the bradley stuck adjusted props to slightly funnel the bradley in hard to navigate areas preliminary engagement path work - don't allow bradley to turn in straightaways
7 Years Ago
ch47 gibs and effects
7 Years Ago
Closing potential sources of NRE in occludees
7 Years Ago
Packed another few dozen materials
7 Years Ago
Minor tweaks to texture usage report tool
7 Years Ago
Merge from weekend_branch
7 Years Ago
Packed hazmat suit materials
7 Years Ago
Downscaled hazmat mask textures
7 Years Ago
Downscaled wood armor and roadsign vest
7 Years Ago
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7 Years Ago
Downscaled heavy plate jacket and pants
7 Years Ago
Packer tools support for 48 and 64 bpp Fixed imageutil savetexture swizzling Fixed compile warnings
7 Years Ago
Disabled dynamic batching (experiment)
7 Years Ago
Dynamic Navmesh should include Terrain layer for navmesh generation.
7 Years Ago
reduced horizontal recoil on m92
7 Years Ago
quick distant bradley engine idle
7 Years Ago
main cannon min engagement range reduced
7 Years Ago
Bradley is GC free for targeting
7 Years Ago
Reverted some buffer pre-allocations (memory usage)
7 Years Ago
proper target sorting (was inverted) bradley is louder bradley contact hurt trigger fixes
7 Years Ago
added light flares to bradley optimized bradley to use a single spotlight with a cookie instead of two smaller main cannon explosion effect main cannon is no longer laser accurate added bradley.quickrespawn server command to qiuckly respawn a bradley to test
7 Years Ago
Profiling, cleanup, small GC optimizations
7 Years Ago
small rocks & tall grass culling distance tweaks
7 Years Ago
Fixed broken orientation on particle layer accum; touched all relevant shaders
7 Years Ago
RenderInfo logging
7 Years Ago
rock dressing scene update
7 Years Ago
small rocks distance tweak