34,492 Commits over 4,232 Days - 0.34cph!
    
    
    
        
        
        
        
            
            
            
                
                AIInformationZone NRE fix for no AIInformationZone
 
                
                
                
                
                
             
         
        
            
            
            
                
                 hail mary water q=0 displacement fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 remove stray stopping music debug.log
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixed disabled navmesh spam
 
                
                
                
                
                
             
         
        
            
            
            
                
                oil rig ch47 no longer drops crates when destroyed
 
                
                
                
                
                
             
         
        
            
            
            
                
                roam bunching fix
rowboat fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 More foam on rhib + longer fading ocean disturbance
 
                
                
                
                
                
             
         
        
            
            
            
                
                door work
fixed scientist respawns on oil rig
do not save scientists
 
                
                
                
                
                
             
         
        
            
            
            
                
                Oil rig breaker clunk sound
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Fixed NPC moving all fucked when traversing navmesh link (classic)
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Water interaction aligment proper + rowboat disturbance size tweaks
 
                
                
                
                
                
             
         
        
        
        
        
        
        
        
            
            
            
                
                Softer cargoship splash wake intersection with ocean (needs switch to interaction later)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed rhib and rowboat disturbance always active, even when not submerged; updated both prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Tweaks to reduce rowboat wake size and mitigate disturbance flickering; update rowboat prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                subtracting #
32821 (multiple errors)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                TriggerParent doesn't parent entities that are already parented (to fix cargo ship water junkpile issues)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NPC entities snapping to world origin while traversing navmesh links
 
                
                
                
                
                
             
         
        
            
            
            
                
                Oil rig music and ambient sounds
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                buoyancy improvements to rhib
fixed boat engines not taking wave height into effect during depth calculations
 
                
                
                
                
                
             
         
        
            
            
            
                
                AI door issue scene
flasher/siren light now have passthrough
turret parts far less common from boxes
scene2prefab
compile fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed oil rig ladders
scene2prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                scene2prefab
fixed scientists spawning too slow
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                more waypoints
failed attempt at flamethrower npc usage
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add ability to loop & skip around music dynamically
Support for location specific music playlists
Oil rig music files
 
                
                
                
                
                
             
         
        
            
            
            
                
                0.75 sec fade on distant rig lights.
Distance flare GPU instancing.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 Added instancing support to FX/Additive Billboard
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 set mipbias to 1 on foam array
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Added FX/Additive Billboard for Petur
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rig2 lights turn on and off depending on the time of day.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Light quad imposters to Rig2 lighting prefab.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 Added optional toggle fade w/ adjustable duration to AmbientLightLOD; off by default
 
                
                
                
                
                
             
         
        
            
            
            
                
                removed problematic cover point