34,492 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                fall damage fixes
server.playerserverfall convar (default true)
 
                
                
                
                
                
             
         
        
            
            
            
                
                server falling deals appropriate fall damage
players do not fall through water
wounded players also now fall instead of hovering
 
                
                
                
                
                
             
         
        
            
            
            
                
                disconnected/sleeping players now fall to ground
 
                
                
                
                
                
             
         
        
            
            
            
                
                Toggle LightEx along with light lodding/culling
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed muzzle brake not properly applying recoil reduction
muzzle brake reduces damage by 15%
 
                
                
                
                
                
             
         
        
            
            
            
                
                skin approval
compound bow behaves exactly like hunting bow when not charged (same rof/damage etc, was 80%)
compound bow costs 25 metal frags instead of 75
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                tracers visible from long distance
 
                
                
                
                
                
             
         
        
            
            
            
                
                Code locks stackable in players inventory
 
                
                
                
                
                
             
         
        
            
            
            
                
                Shelves can no longer be placed on top of each other
 
                
                
                
                
                
             
         
        
            
            
            
                
                Barricades now stack (10)
 
                
                
                
                
                
             
         
        
            
            
            
                
                dropbox can now be repaired
 
                
                
                
                
                
             
         
        
            
            
            
                
                Vending machine can no longer be placed through world layer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Shader stripping lightmap and built-in fog permutations (not needed for now)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed volumetricLightBeam-related errors when leaving craggy landing test scene
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Unregister entity from entity registry as the last thing in DoEntityDestroy (otherwise GameObjectEx.ToBaseEntity can yield incorrect results on parented entities when destroying)
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed missing first person projectile visibility 'spheres' (easier to see where you're shooting) on most projectiles
tracers are now 1/4 length
 
                
                
                
                
                
             
         
        
            
            
            
                
                explosive ammo can be heard much farther away (quieter distance sound)
explosive ammo causes weapons and silencers to lose condition faster
small gc reduction from checking for silenced weapons
 
                
                
                
                
                
             
         
        
            
            
            
                
                minicopters now decay when indoors at half the outside rate (instead of lasting forever)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Unload certain large static prefabs after loading the map
 
                
                
                
                
                
             
         
        
            
            
            
                
                Super potato quality setting (test)
 
                
                
                
                
                
             
         
        
            
            
            
                
                improved flashlight effect wall clipping
 
                
                
                
                
                
             
         
        
            
            
            
                
                improved laser effects
thompson can now take flashlight and lasersights
protocol++
 
                
                
                
                
                
             
         
        
            
            
            
                
                underwater crates untie in half the time
can only access minicopter fuel if pilot or engine off
can recycle empty cans
water jug can go into fridges
salvaged axe harvests more animal flesh
 
                
                
                
                
                
             
         
        
            
            
            
                
                tightened up minicopter collision shape
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added forceposition convar (toggle player snapback when position is rejected by AH, only recommended for testing)
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Added debris to walls and doors to block placement of new walls and doors for 30 seconds after they have been destroyed
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Added debris entity system to block placement of new entities after an entity has been destroyed (debrisdespawn convar, default=30s)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 Added TerrainDistanceMap to CraggyIsland as a test
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 Added EncodeVector2i / DecodeVector2i to BitUtility
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Moved Vector2i, Vector2b, Vector3i, Vector3b to Facepunch.System
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Optimized buoyancy cpu path; now 35% faster
Protocol++
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed ores spawning inside hilltop rocks to finally shut up holmzy
 
                
                
                
                
                
             
         
        
            
            
            
                
                EAC SDK update, third attempt
 
                
                
                
                
                
             
         
        
            
            
            
                
                 TOD_Rays and TOD_Scattering are client only components
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed shadows not always highest quality in edit-mode
 
                
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Fixed some issues related to graphics.waves