branchrust_reboot/maincancel

30,494 Commits over 3,836 Days - 0.33cph!

7 Years Ago
Fixed NRE caused by visibility lists not empty when joining a server after demo play
7 Years Ago
Attempt at fixing RUST-1765
7 Years Ago
Fixed ragdoll root not following ragdoll bounds; affected lod, fly swarm (RUST-1700)
7 Years Ago
auto turret loses target when it goes out of range
7 Years Ago
Added particle collision lod to remaining explosions
7 Years Ago
Tweak
7 Years Ago
No longer wait for all skins to finish downloading in the loading screen by default (skinwarmup convar)
7 Years Ago
Combat log now includes an info text when something / someone is wounded or killed
7 Years Ago
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7 Years Ago
More item description updates and fixes
7 Years Ago
Optimized survey charge particle collision settings + added particle collision lod
7 Years Ago
skin approval
7 Years Ago
missing files
7 Years Ago
bradley can now drop a package of 12 tech trash instead of HQM
7 Years Ago
Restored shader variant collection (for shaderwarmup)
7 Years Ago
Added shaderwarmup console call; 3 minute wait to avoid hiccups (editor only)
7 Years Ago
removed weird gather values from items
7 Years Ago
Fixed skinnables having duplicates of their model and viewmodel bundled with them by moving everything from steamitems.bundle to content.bundle
7 Years Ago
melee info ui
7 Years Ago
Supermarket final tweaks
7 Years Ago
Potential fix for crash when closing the game
7 Years Ago
Removed a number of less important profiler samples to improve profiler stability
7 Years Ago
Fixed LOD warnings in workshop item viewer Removed legacy functionality from GameManager Re-enabled lowercase conversion warning when creating prefabs (standalone)
7 Years Ago
Another UI fix introduced in 2017 Unity update
7 Years Ago
Fixed supermarket products LOD issues
7 Years Ago
Merged from ai_4
7 Years Ago
Supermarket products finished textures
7 Years Ago
Stripped shadervariants asset
7 Years Ago
Removed editor shader warmup (see comment)
7 Years Ago
Fix for main menu news img displaying incorrect since Unity 2017 update
7 Years Ago
compile fix
7 Years Ago
weapon information panel
7 Years Ago
Added back shaderwarmup for editor only + shader variant collection
7 Years Ago
Fixed deferred mesh decals
7 Years Ago
Fixed image layer NRE when composite isn't available
7 Years Ago
fixed geiger counter pose made geiger counter rod folow the left hand
7 Years Ago
Updated speedtree shaders Updated motion vectors shader Updated standard cgincs
7 Years Ago
overlays no longer visible in third person (scope/helmet) fixed missing ref on planters manifest/prefab spam
7 Years Ago
Fixed screen space shadows
7 Years Ago
Moved tonemapping+grading effect back to main camera
7 Years Ago
Fix for ServerImage displaying incorrect since Unity update
7 Years Ago
Merge from save150
7 Years Ago
added 3rd person animations for holding the camera properly. fixed the camera materials tweaked the 3rd person walking animations
7 Years Ago
geiger counter entity / animations
7 Years Ago
Fixed compile issues
7 Years Ago
Fixed ai.prefab data reset.
7 Years Ago
Fixed a couple Server vs Client compile errors.
7 Years Ago
Merged from NavMesh Link branch
7 Years Ago
Fifth attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save) Better server startup logging in case this doesn't do it
7 Years Ago
Phrases