34,317 Commits over 4,201 Days - 0.34cph!
Minicopter kills its passengers when destroyed
Spawn corpses at entity center point instead of their pivot point
fixed airdrops not being lootable
merge prepatch_fixes_2019 to main
power plant nobuild fixes
Updated Hapis spawns (minicopter)
Fixed line of sight issues open Lantern
Minicopter uses continuous collision detection, similar to CH47
Workaround for cargo ship parenting when dismounting from minicopter
Disabled BaseHelicopterVehicle.cs debug spam
Fixed multiple potential profiler mismatches in Buoyancy.cs and removed a spammy warning
MiniCopterSounds compile fix
ignore.conf (faster "finding changes" operation)
Minicopter sounds
Vehicle engines are a bit more quiet (boats, etc)
sam rocket speed increase
updated minicopter collision mesh
new RF items availability and cost changes
compile fix
Cargo ship destroys building blocks it encounters
Removed player check from cargo ship that no longer did anything
Removed IClientComponent from VolumetricLightBeam (listed separately in PrefabPreProcess to ensure VolumetricDustParticles is removed first)
VolumetricLightBeam.trackChangesDuringPlaytime is editor only
Shot in the dark to fix window and sleeping bag pickup
Minicopter collision mesh.
memory cell has 'toggle' input
RF Broadcaster has 1 second cooldown
audio alarm
manifest stuff
renamed detonator to RF Transmitter