branchrust_reboot/maincancel

30,494 Commits over 3,836 Days - 0.33cph!

7 Years Ago
Adjusted default buffer sizes of collider groups, renderer groups, foliage groups and LOD cells Remove foliage groups when they are empty (similar to renderer / collider groups)
7 Years Ago
Reduced GC allocs in SelectedBlueprint.RefreshBlueprint
7 Years Ago
Log warning when trying to create attachment on viewmodel without model component
7 Years Ago
Reduced sky brightness slightly
7 Years Ago
Fixed material / memory leak in Bradley TreadAnimator component
7 Years Ago
Ensure EffectRecycle doesn't invoke Recycle more than once when onParentDestroyed is DetachWaitDestroy and playMode is Once (heli explosion fix)
7 Years Ago
Cleaner pathing See if nodes can see target by checking main turret height at node Intelligent target sorting respawn server convar for testing
7 Years Ago
Fixed/improved ImageEffectComposite handling of single effect
7 Years Ago
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7 Years Ago
Optimized water and screen blur overlays Added centralized ImageEffectComposite to replace redirects and ensure low bandwidth ops Added ImageEffectTransformsToLDR to ImageEffectComposite (works if final) Added explicit sort order to ImageEffectLayer Moved tonemapping + fxaa + sharpen and vignette to overlays (move back on 5.6.2+)
7 Years Ago
finished most pathing at launchsite for bradley
7 Years Ago
fixed NRE when killed by bradley bradley stops shooting dead players bradley target range increased Bradley target added when damage received
7 Years Ago
more compile fixes
7 Years Ago
compile fix protocol++
7 Years Ago
bradley now spawns at launchsite, broken af protocol++
7 Years Ago
merge into main
7 Years Ago
Profiling
7 Years Ago
Reduced or eliminated GC allocations from Transform.FindChildRecursive (only used by UI)
7 Years Ago
Viewmodel attachments use Model.FindBone instead of Transform.FindChildRecursive (more efficient since cached)
7 Years Ago
Removed AttachToBone (unused, inefficient)
7 Years Ago
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7 Years Ago
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7 Years Ago
BoneFollower profiling
7 Years Ago
Eliminated GC allocs from BaseEntity.UpdateParenting
7 Years Ago
Updated multiple descriptions Phrases
7 Years Ago
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7 Years Ago
Enabled biome tint on lowest high external lod (no mask)
7 Years Ago
Added packed version of rust/std-terrainblend Packed rock _cliffs_atlas and road_ground_layer (dependencies) Added keyword for biome mask texture + added to mats using it + updated shaders Split some rock occlusion from diffuse (terrainblend now uses separate) + updated mats
7 Years Ago
Tweaked EntityLink default capacity
7 Years Ago
Runtime error fix
7 Years Ago
Optimized MaterialColorLerp
7 Years Ago
RenderInfo debug tool no longer duplicates materials when called
7 Years Ago
Disabled PlanterBox, EmissionToggle, LaserBea, FlashlightBeam and VendingMachineScreen material adjustments since they were all leaking materials / memory
7 Years Ago
Removed TransformEx.FindChildren since it's super inefficient and now unused
7 Years Ago
Fixed material / memory leak from mining quarries
7 Years Ago
Eliminated GC allocs from MaterialColorLerp.RefreshRenderers Eliminated GC allocs from PlantEntity.UpdateSkinParameters (called from PostNetworkUpdate)
7 Years Ago
Packed train track and wagon material set (8 materials)
7 Years Ago
Fixed case where material packer ignores maps that match perfectly Fixed ignoring non-opaque materials for texture usage report
7 Years Ago
Re-enabled dynamic batching (too many changes on staging this week, let's compare again next week)
7 Years Ago
Profiling
7 Years Ago
Profiling
7 Years Ago
Eliminated needless group creation when trying to destroy an empty network group on the client
7 Years Ago
Eliminated GC allocs from BaseNetworkable.NetworkDestroy
7 Years Ago
Packed high external wall LOD material
7 Years Ago
Disabled detail layer in high external stone wall
7 Years Ago
Just use prefab name on the client in Entity.ToString() to avoid GC allocs
7 Years Ago
Eliminated GC allocs from MaterialReplacement
7 Years Ago
Eliminated GC allocs from ItemContainer.Load
7 Years Ago
Fixed metallic scale in metal_beam_b_refinery_lod (e.g. large furnace)
7 Years Ago
Compile fix