branchrust_reboot/maincancel

30,494 Commits over 3,836 Days - 0.33cph!

7 Years Ago
Adjusted some memory pool sizes
7 Years Ago
OnInventoryChanged profiling
7 Years Ago
Fixes to avoid Material.SetPassUncached + touched all rust/std shaders
7 Years Ago
Fixed Server.DestroyNetworkable not calling Networkable.Destroy when returning networkable to pool
7 Years Ago
Disabled dynamic batching (experiement)
7 Years Ago
Merge from gc_optimizations_2
7 Years Ago
Scientists no longer drop 1000 LR300 weapons (Temp loot table fix for Staging playability)
7 Years Ago
If ai_dormant is on, only tick metabolism simulation on agents that are active.
7 Years Ago
Merged from ai branch to main
7 Years Ago
Added terrain atlas generator ability to load non-read/write textures Switched all terrain4 textures to non-read/write
7 Years Ago
Packed all materials depending on terrain4 textures Packed a few rock and prop materials + recycler
7 Years Ago
Fixed shader packed map labels
7 Years Ago
Added packed version of standard-specular shader Fixed packing getting flat specular when scaled up Keywords permutation parity between metallic and specular shaders
7 Years Ago
Packed some larger materials
7 Years Ago
Fixed specular not driving packed map size
7 Years Ago
Packed props/large_industrial_props and props/office_furniture materials
7 Years Ago
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7 Years Ago
Server compile fix
7 Years Ago
Subtracting gc_optimizations
7 Years Ago
Added LOD mesh swapping support to StagedResourceEntity Fixed ores using the wrong mesh in the distance when partially broken
7 Years Ago
Reduced texture footprint for water_bottle and de_cactus Packed fuel_tank and forklift
7 Years Ago
Paper map now despawn in 5 minutes down from 20 minutes.
7 Years Ago
Updated / fixed multiple item descriptions Building blocks no longer share descriptions
7 Years Ago
updated smallbackpack albedo texture
7 Years Ago
Merge from gc_optimizations
7 Years Ago
Added packed research table and bone armor to test osx bundles
7 Years Ago
Tweaked packer and tools
7 Years Ago
Fixed occasional culling errors when flying around Added culling show stats to profile collection occupancy Adjusted culling collection preallocation for less waste Removed time delay from first occludee visibility check
7 Years Ago
Fixed culling errors when rejoining a server
7 Years Ago
Fixed occludees visible when registered to an invisible cell
7 Years Ago
Fixed culling debug randomly disappearing
7 Years Ago
Packed atlas_wood_stone_metal and stonewall_c to test osx bundles
7 Years Ago
Cleaned register related gc allocs in occlusion culling
7 Years Ago
Cherry picking improved CreateOrUpdateEntity profiling (22318)
7 Years Ago
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7 Years Ago
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7 Years Ago
tweaked the ak47 fire ADS animation
7 Years Ago
Reverting to legacy EAC API due to server authentication issues Network++
7 Years Ago
Added LOD chain models to ore stages 2 to 4
7 Years Ago
fixed effects not playing in the right position for several viewmodels
7 Years Ago
Merge from texture packing
7 Years Ago
fixed mp5 turning player
7 Years Ago
skin approval riot helmet no longer requires sewing kit recoilcomp forced off on deterministic recoil weapons
7 Years Ago
bone armor now takes cloth instead of rope heavy plate armor helmet protects 90% of damage against arrows and bullets ( was 60%) heavy plate body/legs protect 75% against bullets (was 60%)
7 Years Ago
reduced aimcone by 80% and added deterministic recoil to the m92, ak47, and p250 improved recoil on mp5
7 Years Ago
Phrases
7 Years Ago
Fixed rocket launcher description been slighty wrong
7 Years Ago
fixed clipping on pickaxe vm throw
7 Years Ago
Removed gc.interval since it's bullshit and the thought of someone having it enabled scares me
7 Years Ago
Added StringFormatCache (caches the result of repeated string.Format calls with the same arguments) Eliminated GC allocs from effect path assembly (this affected every single effect spawn)