33,112 Commits over 4,109 Days - 0.34cph!
Added Rust.World and Rust.FileSystem asmdefs (used in world SDK)
Moved checksum class to Facepunch.System
Removed bridge topology, added swamp topology
New world serialization format
Reduced temporal AO-related flickering
Mitigated water z-fighting on terrain near coplanar to water level
Fixed door sound effect errors on static maps
Fixed the fix and exposed some temporal params
Updated GTAO/AO2 to latest; now <1ms on gtx 970/1060 at 1080p
Fixed compass modifying material asset
Fix a potential NRE/NavAgent error in Sensory System.
Fix Junkpile Scientists not registering with Junkpiles properly.
Bundle loading API preparations for the world SDK
First pass support for runtime instanced generic water pools
compass displays ontop of scope/binocular/helmet overlays
Nuked deprecated gui layer component from camera
Removed non-mrt blending path on a few shaders and water rendering
Stone world model updated
Removed FoliageGrid.Init debug log
Subtracted
27268, 27269; needs proper fix in skin caching
Some refactoring in preparation of the world SDK
Applying parts of
27017 (Terrain maps use flat arrays)
revised jackhammer textures after feedback and some new label geometry
Disable warning in SceneField
Updated Facepunch.Unity from Repo
Fix for some skins showing incorrect lighting
Touched relevant shaders
subtracting
27264 so we don't have to force protocol
Added Fuse Box loot panel
Phrases
jackhammer texture changes
Stop throwing items at Compound from causing NPCs to go crazy.