branchrust_reboot/maincancel

30,507 Commits over 3,836 Days - 0.33cph!

7 Years Ago
Navigation layer does not collide with anything Main camera ignores navigation layer
7 Years Ago
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7 Years Ago
#if CLIENT
7 Years Ago
Merged /ReportingSystem
7 Years Ago
Forgot this file
7 Years Ago
Added "Navigation" layer Removed unused "Sky" and "Sky Reflection" layers
7 Years Ago
Small tweaks.
7 Years Ago
Updated bundle splits
7 Years Ago
Fixed a bunch of skinnables not having their bundle set
7 Years Ago
Attempt to fix rock formation offset
7 Years Ago
Fixed an interior disappearing on the lowest settings inside the rocket factory
7 Years Ago
Manifest load time test
7 Years Ago
viewmodel organisation - clean exports for some vms
7 Years Ago
Tweaked LOD distances to prevent pop in Scene2Prefab
7 Years Ago
Local dynamic navmesh is now aware of when its overlapping a "prevent building" zone, and will increase it's navmesh fidelity when it is. Still a lot of work to do here to make it look good, but it's slightly better.
7 Years Ago
Scene2prefab
7 Years Ago
Added LOD materials to rocket factory prefabs
7 Years Ago
Rocket factory optimizations Cheaper occluder Less materials on LODs Added cheaper LOD stages to some objects Reduced number of materials on LODs Cheaper materials on LODs
7 Years Ago
Added nav_local convar to allow console control over whether to use full dynamic navmesh generation at the start, or use a local navmesh per npc.
7 Years Ago
Scene2prefab launchsite
7 Years Ago
Rocket factory helicopter didnt cull - fixed Slight quality of visuals tweaks on the Rocket at launchpad (was too degraded, popping)
7 Years Ago
more material files
7 Years Ago
Optimization pass - Reducing shader complexity and texture memory consumption on many environment assets LODs
7 Years Ago
Local dynamic navmesh now respect player distance when setting next update interval. If too far away the navmesh isn't updated at all.
7 Years Ago
Let's encapsulate with UNITY_EDITOR more correctly.
7 Years Ago
LocalDynamicNavMesh should be server only.
7 Years Ago
Merged branch to main (Humanoid Npc Planner). Scientist npc wip, cover system, local dynamic navmesh, htn planner wip.
7 Years Ago
fixed player not showing the correct hold pose when he's carrying certain guns.
7 Years Ago
sealing on of the lift doors to avoid falling to death
7 Years Ago
Scene2Prefab
7 Years Ago
skin approval
7 Years Ago
Fixed 3 triggers.
7 Years Ago
added special loot to launch site rooftops increased barrel spawns at launch site added repair bench, recycler, research table to launch site added radiation pockets to launch site fixed helicopter NRE when disconnecting fixed NRE on static repair bench when changing skins added eye bone to helicopter for spectating
7 Years Ago
It helps to include the spawn files.
7 Years Ago
adjusted barrel spawn rates
7 Years Ago
More console autocomplete / history improvements
7 Years Ago
removed some static road bits before airfield entrance
7 Years Ago
Re-painting airfield alpha splat
7 Years Ago
Set walkway mat to two sided
7 Years Ago
Cleaned some junk
7 Years Ago
Reverted previous changes (sorry guys not ready, maybe next patch)
7 Years Ago
Final scene
7 Years Ago
Grass LODs fall off with 3D distance instead of 2D distance
7 Years Ago
Increased culling distance for walkways / prevent them from disappearing in plain view
7 Years Ago
Grass quality setting affects new grass
7 Years Ago
Additional LOD's for ceiling supports Tweaked culling/LOD distances
7 Years Ago
added F8 framerate rainbow decreased analytic update frequency added performance analytics reverted to blueprints reverted recoil changes re-added half block made raiding impossible and really easy made all cheating impossible removed all rng
7 Years Ago
Changed culling settings
7 Years Ago
Can quick-autocomplete in console with tab Autocomplete no longer prevents going back in the command history
7 Years Ago
RUST-1711 - invisible wall / blocker / fix attempt