branchrust_reboot/maincancel

30,505 Commits over 3,836 Days - 0.33cph!

7 Years Ago
Jenkinsfile with MakeNetworkShare
7 Years Ago
More profiling
7 Years Ago
Updated native libraries
7 Years Ago
Additional profiling in DownloadAndApplyWorkshopSkin Convar to toggle the item skin cache
7 Years Ago
Retiring DX9 (OpenGL fallback)
7 Years Ago
Merge from skin_cache_native
7 Years Ago
Third batch of packed materials (50)
7 Years Ago
Second batch of packed matetials (50)
7 Years Ago
Fixed standard packed shader particle accum albedo
7 Years Ago
Fixed packed map assignment not working sometimes Added deleting packed maps on unpack
7 Years Ago
Added material packing auto rollback to unpacked when failed Fixed packing not supporting 8bit textures Tidy up code a bit
7 Years Ago
Skip packed materials during analysis
7 Years Ago
Fixed error when packing default standard shaders
7 Years Ago
Fixed error when packing materials with default metallic texture or RGB-only
7 Years Ago
First batch of packed materials (29) for testing
7 Years Ago
Tiny change in texture packing analysis tool
7 Years Ago
Changed packing folder again, now final; updated packed sample
7 Years Ago
Added reutilization of packed maps that are combined from same sources Moved packing folders; rebaked current sample Reorganized some code
7 Years Ago
Fixed some packing processor errors with missing textures Fixed packed texture assignment/replacement failing in some cases
7 Years Ago
fixed NRE when uploading icons more approval junk
7 Years Ago
skin approval
7 Years Ago
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7 Years Ago
Subtracting new ore nodes Network++
7 Years Ago
Finished automated packed map generation when sources are modified
7 Years Ago
ore world models fix
7 Years Ago
Merge from ore_nodes Network++
7 Years Ago
Optimized effect dictionary creation by including the data pre-sorted in the game manifest (eliminates various stutters caused by effect spawns)
7 Years Ago
Fixed emission related shader compilation error in standard-packed shader Changed texel density grad texture to srgb to match overlay reference Added deferred mesh decal shader to texel density view Replaced temporary reference overlay with final Fixed texel density scale
7 Years Ago
Music intensity doesn't drop during loading screen Gunshots and explosions bump music intensity more if you're closer to them Fix footsteps not playing on ore nodes Fix footsteps not playing on steep inclines Walk/run footsteps are chosen by movement speed not sprint key state (no sprint steps when going up steep hills) Mix tweaks
7 Years Ago
Tweaked texel density gradient texture + overlay Added core and speedtree shaders
7 Years Ago
Make sure load in background is enabled for all NPC sounds
7 Years Ago
Added terrain shader support to texel density visualization
7 Years Ago
Water no longer spawns a world model when dropped out of its item container
7 Years Ago
Fixed shader compile error
7 Years Ago
Fixed show texel density foliage out of sync Fixed texel density sampling noise Added texel density support to a few more shaders
7 Years Ago
Added reference/helper overlay for texture density visualization
7 Years Ago
Music sync tweaks Sound level tweaks
7 Years Ago
Added texture density visualizer (graphics.showtexeldensity)
7 Years Ago
NRE fix
7 Years Ago
compile saftey
7 Years Ago
fixed bradley falling through the world when flipping over bradley diverts traction to wheels that are touching rather than a uniform motor torque for all (climb obstacles easier)
7 Years Ago
merge from main/music-v2-merge
7 Years Ago
Lowered q=0 textures to quarter res and q=1 to half res
7 Years Ago
Fixed FoliageDisplacementManager calling Camera.Render
7 Years Ago
Cherry picking 21682 (Parallel.Call) to avoid future merge conflicts in Facepunch.UnityEngine
7 Years Ago
viewmodel organisation - clean exports for vm
7 Years Ago
Foliage displacement no longer creates a second camera (eliminates all overhead)
7 Years Ago
Foliage displacement can select whether or not to render as a billboard on the component
7 Years Ago
bradley normal map fixes bradley emissive fixes bradley LOD fixes idle sounds engine exhaust
7 Years Ago
Removed Safeguard (we'll deal with this in the spawn handler instead).