branchrust_reboot/maincancel

30,505 Commits over 3,836 Days - 0.33cph!

7 Years Ago
Navmesh agent safeguard should be a server component. Re-enable Kill command.
7 Years Ago
fixed issue with semi auto pistol vm deploy animation
7 Years Ago
Commented out Kill command from safeguard. Delay for retries to put an agent on the navmesh increase in length with each try up till the cap.
7 Years Ago
Added some more rigorous sanity checks where navmesh agents are concerned. Added a navmesh agent safeguard that will help agents onto navmeshes, or kill them if they fail.
7 Years Ago
fixed bradley gib NRE
7 Years Ago
Subtracting all AI experiments
7 Years Ago
Fixed NRE when opening workshop from main menu without having joined a server
7 Years Ago
jsons
7 Years Ago
skin approval + icons manifest
7 Years Ago
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7 Years Ago
fixed hazmat suit colors
7 Years Ago
bradley work
7 Years Ago
Stairs and foundation steps use more accurate shadow casting proxy meshes
7 Years Ago
Merge from detailed_stair_colliders
7 Years Ago
Added water culling volume to launch site basin
7 Years Ago
Detailed stair colliders, tiers variations
7 Years Ago
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7 Years Ago
Fixed ground holes in the rocket factory
7 Years Ago
Disabled the 2 east lifts in launch_site
7 Years Ago
Fixed getting server list from the wrong place
7 Years Ago
Nicer initialization Server address + Server name for integration
7 Years Ago
Fix for the rocket factory ground mesh disappearing Fixed LOD distances on rocket factory objects
7 Years Ago
Merged Facepunch.Unity changes
7 Years Ago
tundra small rocks no longer have moss (they also show in desert biome) rock collectables are a tad larger
7 Years Ago
viewmodel organisation - clean export for vm
7 Years Ago
placed some temp safeguards in the lift at rocket factory
7 Years Ago
Loot barrel impact & gib sounds Handful of level tweaks
7 Years Ago
Fixed server compile
7 Years Ago
Added camera util + proper frustum plane extraction Added WaterCullingVolume for water surface clipping
7 Years Ago
a bit more
7 Years Ago
some deployables optim
7 Years Ago
clutter optim
7 Years Ago
statics optim
7 Years Ago
latest rock settings
7 Years Ago
Added TerrainNavMesh class (basic API to retrieve a mesh or nav mesh build source for a certain terrain patch)
7 Years Ago
disabling shadow casting on far rocks
7 Years Ago
Retired "Navigation" layer because we can directly feed meshes to the bake \o/
7 Years Ago
Scene2Prefab
7 Years Ago
Layer stuff
7 Years Ago
Disabled shadow casting on structures LODs
7 Years Ago
viewmodel organisation - clean exports for some vms
7 Years Ago
Scene2Prefab shadow caster changes
7 Years Ago
Disabled shadow casting for certain LOD stages on props and overgrowth
7 Years Ago
Tweaked build settings for local dynamic nav mesh.
7 Years Ago
testing rock_formation_f export without flatten hierarchy
7 Years Ago
Better step height for animals (helping them up stairs more easily).
7 Years Ago
DynamicNavMesh should support Animal agent type, not Humanoid (yeah, buildsettings can only support a single one...)
7 Years Ago
Prebaked experiments.
7 Years Ago
Navigation layer does not collide with anything Main camera ignores navigation layer
7 Years Ago
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