branchrust_reboot/maincancel

30,507 Commits over 3,836 Days - 0.33cph!

7 Years Ago
Can hold down LMB to continously hit with hammer
7 Years Ago
Fixed wood world model collider rotation being off compared to visuals
7 Years Ago
Fixed slight grass displacement choppiness when moving Fixed dropped items not displacing grass when rotating (changed displacement mask to projection) Optimized grass displacement by separating moving and static meshes
7 Years Ago
Fixed burlap sack world models spazzing out
7 Years Ago
Fixed occlusion culling on roof parts
7 Years Ago
Stripped rigidbodies from a gazillion worldmodel prefabs, storing mass on world model component
7 Years Ago
Washed lube off dropped items
7 Years Ago
Dropped items displace grass around them
7 Years Ago
Reduced rarity of burnt meat from "Uncommon" to "Common" (despawns faster when dropped)
7 Years Ago
Tweak
7 Years Ago
Steeper curve to scale item despawn time based on item rarity (i.e. rare items despawn even slower)
7 Years Ago
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7 Years Ago
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7 Years Ago
3rd person player anim tweaks
7 Years Ago
Corpse despawn time scales with the rarity of the contained items
7 Years Ago
Seeds are considered "common" instead of "rare" and despawn faster when dropped
7 Years Ago
Dropped items despawn about two times slower
7 Years Ago
Debris / ragdolls and shit no longer prevent you from picking up / interacting with objects behind them
7 Years Ago
Fixed boostrap not updating the loading screen text
7 Years Ago
Cherry picking shader changes from /main/hair
7 Years Ago
Merge from decay_tweaks
7 Years Ago
Fixed bow sometimes spamming RPCs to server
7 Years Ago
3rd person player anim tweaks
7 Years Ago
3rd person player anim tweaks
7 Years Ago
fix for 3rd person weapon animations not playing
7 Years Ago
Updated native plugins for Linux (built with older version for backwards compatibility)
7 Years Ago
More details in combat log when rejecting attacks for various reasons Network++
7 Years Ago
Lowered maxtickspersecond default value to 300 (from 1000) Increased maxpacketspersecond default value to 1500 (from 1000)
7 Years Ago
Tier 3 workbench: fbx/prefab/lods/gibs/textures/etc
7 Years Ago
Fixed Rust.Data error when building plugins somewhere other than Windows
7 Years Ago
Recreate empty client network group provider when leaving / reconnecting server
7 Years Ago
Lots of little mix tweaks and sound polish
7 Years Ago
Optimized EntityRealm.FindInGroup (saves around 30ms per network group leave) Eliminated GC from client side entity group switching
7 Years Ago
Merged in terrain texturing edit-mode verbosity mitigation
7 Years Ago
Fixed bright code-lock open/closed lights when non-lit; switched transparent materials to opaque (needed shadow)
7 Years Ago
Updated native plugin (Linux)
7 Years Ago
Skin texture load memory management fix
7 Years Ago
Updated native plugins (Linux)
7 Years Ago
Updated native plugins (Win + OSX)
7 Years Ago
Added updatebatchspawn convar (used instead of updatebatch when spawning, improves receiving data performance)
7 Years Ago
Updated Linux native plugins
7 Years Ago
Updated native plugins (Win + OSX, Linux to follow)
7 Years Ago
Merge from async_texture_loading
7 Years Ago
Scene2Prefab for loading screen
7 Years Ago
Reverting accidentally commited ProjectSettings
7 Years Ago
Added skip button to skin download stage of the loading screen for when Steam is having trouble or the download gets stuck
7 Years Ago
skin approval stuff
7 Years Ago
skin approval icons
7 Years Ago
Tree colliders count as grounded in the server side player movement checks Consumable items try to go straight to belt when picked up Stackable items prefer item containers that already contain other items of their type when picked up
7 Years Ago
Adjusted maxrpcspersecond default value (now 200)