branchrust_reboot/maincancel

30,507 Commits over 3,836 Days - 0.33cph!

7 Years Ago
merge into main
7 Years Ago
Clamp NPC walk animation speed (effect spamming fix)
7 Years Ago
fixed tread material so it doesn't look like it came from Jennifer Lopez's wardrobe
7 Years Ago
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7 Years Ago
Added decal.clear console command
7 Years Ago
Fixed hair issue with multiple cameras Fixed core shaders compile warning
7 Years Ago
Update core shader base; repacked core/generic Updated core/hair shader to latest
7 Years Ago
Plugins
7 Years Ago
Optimized Anisotropic Filtering and Trilinear Filtering settings on workshop skins (perf) No longer globally force the minimum AF setting on all textures, only limit the maximum instead (perf)
7 Years Ago
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7 Years Ago
Adjusted maxrpcspersecond default value
7 Years Ago
Optimized BasePlayer.Find_Clientside / FindByID_Clientside / RegisterForVisibility / UnregisterFromVisibility / ClearVisibility
7 Years Ago
Added maxpeerspersecond client convar (counteracts P2P packet flooding)
7 Years Ago
Fixed foliage shader handling of batched meshes
7 Years Ago
Small tweaks to the small clutter rock scales
7 Years Ago
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7 Years Ago
compile fix
7 Years Ago
dropbox emission fixed mailbox no longer auto submits items (must press button) dropbox no longer auto submits items dropbox stacks submitted items with like-kind shotgun pellets have an affinity to stay grouped to the center (tighter spread) shotguns have much faster damage falloff (30~m effective range)
7 Years Ago
Fixed crazy emissive laser disco blobs Fixed emission on a few beam materials, furnace large; tweaked fire particles Added soft particles toggle to particles/additive hdr shader
7 Years Ago
removed unused .fbx files
7 Years Ago
Stripped unnecessary features from decals to reduce max sampler count
7 Years Ago
Nuked a compile warning
7 Years Ago
Added internal/replacement decal shaders to always included list
7 Years Ago
Forgot to save after adding a comment
7 Years Ago
Fixed viewmodel going crazy when ADS immediately after weapon deploy
7 Years Ago
Fixed fucked up viewmodel flickering when spamming RMB
7 Years Ago
Touched decal shaders after workaround subtraction
7 Years Ago
Subtracting decal workaround at 20934
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
Let's delete these third party assets and see what happens
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
▆▆▄▇█▋▅▄ ▅▆▋▊▊▇▄▊ / ▌▅▆ ▌▆▇▋▍▉▅▇▌▇ ▆▆▆█ ▊▉▊▉▉▅▆█ ▍█▅▊▉▋ ▌▄▅ ▅▆▉▆█▌ ▉▄▋▆ (+ ▇▇▋▍▄█▆▄ ▋█▅▇▍▍█▆ ▌▉▇▄▇█▋▆▄▍▋ ▅▆ ▋▄█ ▋▌▍▅▅█) ! ▄▆▇▋▅ ▊▍▌ ▇▉▌▅▍▍▋▋ ▌▌▉ ▉▍▅▊▄▋▄ ▇▋▊ ▄▄▆ ▅█▉▅▋▉▇ ▅▆▆▉▆▇▅ ▋▅▋▍▄▄▊ (▊▉▍ / ▉▆▄▄▆) ! ▆▆▆ ▉▉▄▉█▉▄: ▆▉▇▆▋▉█▊▊▆▆▄▊▄▍▊ ▉▌▉ ▉█▉▆▍▄▄▇▊▌▅▆▊▅▌▋▉▆▇▌ (█▅▉▇ ▋▍▅▉▅▉▍ █▊ ▌▄▊)
7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
fixed python smoke screen
7 Years Ago
Temporary workaround for hapis mt signs decal bug
7 Years Ago
Replaced lightEx intensity auto scale with explicit scale; fixed torch flicker and strong candle hat Adjusted particle emission intensities for camp fire, furnace, torch
7 Years Ago
Clamp screen blood effect lighting to 0-1
7 Years Ago
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7 Years Ago
Fixed vending machine entity having itself as a child object (lolwut?)
7 Years Ago
Adjusted emissive materials to match new intensity scale
7 Years Ago
Attempt at fixing broken reflections on hapis rivers
7 Years Ago
phrases