branchrust_reboot/maincancel

30,507 Commits over 3,836 Days - 0.33cph!

7 Years Ago
Tweaked skin specs to mitigate head/body seam
7 Years Ago
Bundle test
7 Years Ago
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7 Years Ago
Include item info in ToString() of world items
7 Years Ago
Bundle fuckshit
7 Years Ago
Added Tools/Find/Asset Memory Usage
7 Years Ago
Improved vertex lighting correction + touched relevant shaders Tweaked rotor materials and plane trail to proper values
7 Years Ago
Fixing readable flag on driftwood clutter meshes
7 Years Ago
Experiment: Meshes in their own asset bundle, viewmodels back to main content bundle
7 Years Ago
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7 Years Ago
Fixed skin ss scatter not working Updated core generic shader
7 Years Ago
Disabled secondary light spec highlights on water surfaces
7 Years Ago
More rotor material tweaks
7 Years Ago
Added useVertexNormal and doubleSided lighting option Reduced albedo on rotor materials for heli and cargo plane + enabled normal and double sided
7 Years Ago
Added rust/std particle for consistently lit particles + opaque/cutout deferred path Fixed wood and cloth flecks impact particle materials
7 Years Ago
Fixed lit emissive smoke vertex lighting; e.g. heli lit smoke
7 Years Ago
Reduced LOD popping on weapons
7 Years Ago
Fixed miner hat lighting
7 Years Ago
Replaced skin color scale with skin material base color brightness
7 Years Ago
Fixed exceptions
7 Years Ago
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7 Years Ago
Fixed skin tones too dark compared to previous + tweaked spec maps for reduced saturation
7 Years Ago
steam item schema
7 Years Ago
updated steam skin icons
7 Years Ago
Fixed player preview transparency
7 Years Ago
skin apply potential fix
7 Years Ago
Fixed lantern glass refract shader
7 Years Ago
Fixed roadsigns material
7 Years Ago
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7 Years Ago
Fixed icon render skin shading Changed skin materials default tint to not albino
7 Years Ago
more skin debug
7 Years Ago
debug for skin issues
7 Years Ago
manifest phrases icons
7 Years Ago
Fixed light intensities for prefabs: neutral dungeon lighting, ceiling light, search light, light barrel station
7 Years Ago
Fixed night light intensity Fixed caustics at night
7 Years Ago
Fixed flashlight intensities to match new scale
7 Years Ago
meta
7 Years Ago
pushing the gun trap prefab guide update
7 Years Ago
Ajusted LightEx intensity to match new brdf scale to fix low intensity torch, campfire, etc
7 Years Ago
Make sure the wrap lighting fallback only runs on subsurface profiles
7 Years Ago
Rebuilt rust global
7 Years Ago
Fixed icon rendering Nuked deprecated keyword in rust.global Added light intensity scale callback param to CaptureScreenshot
7 Years Ago
player preview thirsty anim
7 Years Ago
gun trap guide scaled at 75% (PLEASE EXPORT YOUR FBXS WITH SCALE AT 100% NEXT TIME) updated prefab guide path
7 Years Ago
skin approval fixed new roadsign model textures
7 Years Ago
guide model for the single shot trap (untested, will test in a couple hours)
7 Years Ago
can change item skins at repair bench
7 Years Ago
Water jug sounds
7 Years Ago
Dynamic branch compiler hint for brdf selection on deferred shader
7 Years Ago
Names and cleanup