branchrust_reboot/maincancel

30,507 Commits over 3,836 Days - 0.33cph!

8 Years Ago
Fixed spikes when removing entity
8 Years Ago
Subtracting 20023 to try a different way
8 Years Ago
Fixed torch light culling mask
8 Years Ago
Ai doesn't eat when it's got threats Fixed AI quickly running back to previous spot when running fast Ai bit more afraid of humans Fixed Ai floating off ground slightly
8 Years Ago
Fixed player collision corruption on die / respawn cycle (RUST-1642)
8 Years Ago
Improved performance of removing from Grid<>
8 Years Ago
Balanced animal favour running in straight line
8 Years Ago
Fixed animal water
8 Years Ago
animal footstep import settings
8 Years Ago
merge from main/footsteps2
8 Years Ago
Server compile fix
8 Years Ago
8 Years Ago
Added UpdateHandler and UpdateBehaviour (offer DeltaUpdate that can efficiently sleep for x seconds) Optimized LightEx using DeltaUpdate (update rate now decreases smoothly with distance from camera)
8 Years Ago
Fixed game object creation error in editor when stopping game
8 Years Ago
searchlight beam cherry pick
8 Years Ago
Fixed dark censorship (RUST-1625)
8 Years Ago
Ai should sense corpses too
8 Years Ago
Reduced animal mesh compression Attack damage is a variable on the npc Ai senses - memory filter (should fix ai not seeing players)
8 Years Ago
Touching building icons
8 Years Ago
Chicken doesn't use horse footsteps Cleaned footsteps
8 Years Ago
Increasing navmesh bounds
8 Years Ago
Whoops, this ain't c++
8 Years Ago
Updated render queue field and added instanced field to rust/std shader gui
8 Years Ago
Instancing all materials part 2
8 Years Ago
Instancing all materials
8 Years Ago
Boar footsteps
8 Years Ago
Animals send hit notices
8 Years Ago
animals have proper corpse contents added deer meat
8 Years Ago
Server fix
8 Years Ago
8 Years Ago
use Entity.WaterDepth for ai queries
8 Years Ago
Tweaked Ai Memory size
8 Years Ago
Tweaked Ai think rates
8 Years Ago
Cache waterfactor, waterdepth
8 Years Ago
Some invoke handler optimizations
8 Years Ago
Reduced Ai populations
8 Years Ago
Fixed spawn/spawnitem not working
8 Years Ago
codegen + manifest ( fixes spotlights )
8 Years Ago
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8 Years Ago
Missing scripts
8 Years Ago
Simple sight world model lod updates
8 Years Ago
Stripped a missing script from UI scene (console input field)
8 Years Ago
Stripped a missing camera component from some nested cameras
8 Years Ago
Fixed a bunch of missing script behaviours (RUST-1633 and RUST-1628)
8 Years Ago
8 Years Ago
Optimized sound / particle parent disconnects
8 Years Ago
Fixed some warnings
8 Years Ago
Added InvokeRandomized (like InvokeRepeating but randomizes the interval on every consecutive call) Replaced Facepunch.Tick with InvokeHandler calls for now (perf, especially when removing)
8 Years Ago
Touching build icons
8 Years Ago
Forcefully refresh terrain collider after setting the height map (fixes raycast issues with terrain)