branchrust_reboot/maincancel

30,507 Commits over 3,836 Days - 0.33cph!

7 Years Ago
python revolver / cleaver / hacksaw viewmodel tweaks
7 Years Ago
m249 viewmodel tweaks
7 Years Ago
7 Years Ago
hatchet / stone hatchet / mace viewmodel tweaks
7 Years Ago
hatchet / stone hatchet / mace viewmodel tweaks
7 Years Ago
hammer / salvaged hammer viewmodel tweaks
7 Years Ago
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7 Years Ago
flamethrower + bolt rifle viewmodel tweaks
7 Years Ago
beancan / f1 grenade viewmodel tweaks
7 Years Ago
junkpiles block AI movement junkpiles actually sink all the way into the ground before disappearing
7 Years Ago
JunkPile timeout check uses Unity's invoke because of its long repeat time and since it doesn't use CancelInvoke
7 Years Ago
Removed this. from all invokes as they're no longer extension methods
7 Years Ago
ListComponent now uses a ListHashSet instead of a List (better remove performance) ListHashSet implements IEnumerable and has index getter / setter ListDictionary implements IEnumerable
8 Years Ago
Moved InvokeHandler to plugins Made InvokeHandler methods part of FacepunchBehaviour rather than extension methods
8 Years Ago
Facepunch.System project automatically includes all its cs files (like the other plugins)
8 Years Ago
Massively improved InvokeHandler hashing
8 Years Ago
External walls block ai External gates block ai (unless open) Ores block ai
8 Years Ago
Build navmesh async, to try to avoid consuming all server cores (slower but friendlier)
8 Years Ago
Skins
8 Years Ago
skin pricing
8 Years Ago
Cleanup in ssao Small water reflection optimization (bw++, all platforms)
8 Years Ago
skin approval + icons fixed missing hatchet
8 Years Ago
Reapplied packed hdr and tweaked tier settings
8 Years Ago
Updated SSAO + fixed OnPostRender error
8 Years Ago
Disabled allow MSAA on main camera
8 Years Ago
Reapplied main camera effect connections
8 Years Ago
skin approval + broken icons
8 Years Ago
Subtracted 20051 and 20052 temporarily
8 Years Ago
Fixed OSX / Linux / Win32 debug builds not uploading to Steam
8 Years Ago
8 Years Ago
Changed InvokeHandler times from AoS to SoA (performance)
8 Years Ago
Fixed scene view display when skybox is enabled
8 Years Ago
Updated main camera effect assignments
8 Years Ago
Enabled packed 32bit HDR format on all tier levels, when available (bw++ on dx10+ hw)
8 Years Ago
Bear feet on the ground
8 Years Ago
Animal attacks show hud damage indicator
8 Years Ago
Resizing every speedtree without care or consideration
8 Years Ago
Log game object name when encountering SkinnedMeshCollision without SkinnedMeshCollider (RUST-1645)
8 Years Ago
Meta files
8 Years Ago
Fixed metal chest plate rig in prefab (RUST-1637)
8 Years Ago
Added OpenGL core to Windows (for asset bundles)
8 Years Ago
Fixed RustBuilder not building all all platforms as debug build
8 Years Ago
Spinner wheel sounds Water lapping sound polish
8 Years Ago
fixed rare issue where a dead helicopter could enter a strafe
8 Years Ago
animals align to terrain height/slope animals try and face attack target
8 Years Ago
Disabled ImageEffectTransformsToLDR on tonemapper until gamma bug is fixed
8 Years Ago
8 Years Ago
Fixed metal chest plate (sometimes?) being invisible (RUST-1637)
8 Years Ago
Added BufferList to Rust.Global (list that exposes its backing array for fast iteration) Optimized InvokeHandler and UpdateHandler by reducing their iteration overhead ListHashSet and ListDictionary use BufferList and take an initial capacity in their constructor
8 Years Ago
Missed Test.Grid.cs