branchrust_reboot/maincancel

30,511 Commits over 3,836 Days - 0.33cph!

8 Years Ago
Optimized entity realm list access on both client and server (FindInGroup + GetEnumerator)
8 Years Ago
Server compile fix
8 Years Ago
Load balanced destruction of all client side combat entities
8 Years Ago
Added maxreceivetime convars for pool testing
8 Years Ago
Fixed missing building block placeholder mesh on pooled building blocks
8 Years Ago
made some code changes to allow the LR300 to hide the ironsights when a holosight / scope is attached
8 Years Ago
Improved skin brdf sss quality by fixing omission; touched relevant shaders
8 Years Ago
LR300 ass rifle viewmodel / worldmodel prefabs + sounds
8 Years Ago
Deprecated TerrainPaint script
8 Years Ago
Added pooling support to storage containers and doors
8 Years Ago
Entity flag cleanup
8 Years Ago
8 Years Ago
Added ResetState to BaseNetworkable (meant to reset entity to instantiation state)
8 Years Ago
Fixed stretched river flows in hapis island (RUST-1036)
8 Years Ago
Enabled sound pooling by default on 64bit systems
8 Years Ago
Fixed several "Cannot play disabled audio source" warnings
8 Years Ago
Fixed players blur visible behind walls; affecting MB and TSSAA (RUST-1206)
8 Years Ago
Removed test code
8 Years Ago
glsl workaround for rivers
8 Years Ago
Added a few innocuous workarounds for glsl challenged drivers (glcore); touched relevant shaders
8 Years Ago
Nuked terrain dummy addpass
8 Years Ago
Added biome tint mask property to rust/std and rust/std decal shaders
8 Years Ago
Merged back deferred mesh decals
8 Years Ago
Fixed terrain shadows
8 Years Ago
Server fix
8 Years Ago
Optimized ragdoll update visibility bounds with distance-based update freq; moved to optimize animator
8 Years Ago
protocol++
8 Years Ago
playercull bugfix
8 Years Ago
Deferred mesh decal rollback
8 Years Ago
BuildPrefabs: Try moving a file 10 times before failing
8 Years Ago
Fixed decals not working properly on build
8 Years Ago
Deprecated LightCloneShadow hack + removed script + updated skydome prefab and shaders
8 Years Ago
Fixed mesh decal zwrite and blending modes
8 Years Ago
made a buch of things researchable (like doors/ladder hatches) that weren't before moved most barricades to common/uncommon tier (instead of rare)
8 Years Ago
reverted hitmarker sound (sorry @alexr!)
8 Years Ago
removed darkening on holosight lens
8 Years Ago
fixed candlehat/minerhat not being visible in first person
8 Years Ago
Updated remaining (hopefully) structure prefabs to mesh decals
8 Years Ago
Hopefully fixed a case where the player view direction was not shown correctly to clients (RUST-1154)
8 Years Ago
Remaining materials to mesh decals Updated parts of water plant, satellite dish, powerplant, warehouse, airfield to mesh decals
8 Years Ago
Updated a few prefabs and materials to the new mesh decal workflow
8 Years Ago
Fixed some camera related errors in decal mesh renderer
8 Years Ago
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8 Years Ago
Removed redundant visibility check in deferredMeshDecal Fixed server error can't remove MeshRenderer because DeferredMeshDecal (RUST-1237)
8 Years Ago
Increased effective distance of rifle bullets
8 Years Ago
Adjusted bolt action damage so coffecan helmets let you barely survive one headshot (as they did before the damage buff)
8 Years Ago
updates to thrown weapon anims & transitions
8 Years Ago
Fixed some GC spam from auto turrets
8 Years Ago
-merge into main- researching items calls CollectedForCrafting (mods/ammo comes out) Researching added Temp Blueprints added research table unlocks at level 10 large wood storage unlocks at level 9 (was 10) -Added research paper -use research paper to increase success chance -earn multiple one-time use blueprints when successfully researching an item (based on type) rebuild loot panels phrases touched a bunch of prefabs
8 Years Ago
Song gap tweaks