branchrust_reboot/maincancel

30,511 Commits over 3,836 Days - 0.33cph!

8 Years Ago
removed garbage from airdrop loot table
8 Years Ago
double barrel shotgun damage buffed to be same as waterpipe double barrel shotgun spread increased slightly (more damage up close, less from far away) double barrel refire rate decreased to 0.5s (was 1.0s)
8 Years Ago
helicopter gibs do not block vis
8 Years Ago
warehouse windows do not block vis
8 Years Ago
playercull nre fix when disconnecting
8 Years Ago
bugfix
8 Years Ago
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8 Years Ago
viscull 2.0 windows and bars no longer block vis code refactor aiming at eachother disables visculling (no popping in gunfights) more optimizations disabling a bunch of clientupdate() calls on invisible players debug_camera disables playerculling
8 Years Ago
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8 Years Ago
Added missing UDR opt script Added UDR opt to boar, horse, chicken, wolf and bear
8 Years Ago
Moved UDR opt to separate script; added to player model and ragdoll Added UDR opt to stag skin and ragdoll; other animals coming next Fixed disappearing ragdolls
8 Years Ago
Double barrel shotgun sounds
8 Years Ago
adjusted the position of the support hand for the semi-auto rifle viewmodel
8 Years Ago
Dungeon light prefabs update - fixed conflict with LightEx Military tunnel scene/prefab update
8 Years Ago
AH tweaks
8 Years Ago
Logging tweaks
8 Years Ago
Scene2Prefab
8 Years Ago
Adding a couple of files manually
8 Years Ago
Picking relevant changesets from dungeon branch for transparency
8 Years Ago
temporal-aa: reintroduced some fixes lost in previous temporal-aa merge from cinematics (e.g. tonemapping, black sludge) temporal-aa: rolled back the updated sharpen to the previous version; more robust around strong emitters
8 Years Ago
Fixed and cleaned updateDirtyRenderers hack
8 Years Ago
Fixed broken view model projection after disabling TSSAA
8 Years Ago
fix for players taking too long to recalculate visiblity
8 Years Ago
merge into main playercull.enabled true/false to test
8 Years Ago
Logging tweaks
8 Years Ago
adjusted the scale of the double barrel shotgun viewmodel adjusted the Aim down sight position of the double barrel shotgun
8 Years Ago
Projectile cleanup tweaks
8 Years Ago
Server lag compensation for attack entity cooldown verification
8 Years Ago
8 Years Ago
Fixed situation where projectiles could break on the server when destroying an entity (even if some penetration power was left)
8 Years Ago
Fixed XP NRE in editor
8 Years Ago
Tweaked server side projectile handling, added more logging
8 Years Ago
Eliminated server lag from player desync time calculation
8 Years Ago
AH tweaks
8 Years Ago
8 Years Ago
More logging
8 Years Ago
Wrapped projectile ID and seed generation
8 Years Ago
More detailed server side attack and projectile verification logging
8 Years Ago
Connection state enforcement
8 Years Ago
fixed the positioning of the scope / flashlight addons for the double barrel shotgun
8 Years Ago
loot table adjustments for slightly more infrequent flamethrowers
8 Years Ago
Merged in latest temporal-aa changes; less bugs, sharper results
8 Years Ago
Cut warpath from music list
8 Years Ago
Fixed near clipping plane sometimes cutting off part of weapon viewmodel (RUST-837)
8 Years Ago
max condition is now shown on damaged items as a red bar
8 Years Ago
Network++ Save++
8 Years Ago
Rescaled some numbers (no effect other than semi auto pistol damage rounding)
8 Years Ago
Increased revolver cylinder to hold 8 rounds Increased semi auto pistol magazine to hold 10 rounds
8 Years Ago
renamed music convar to prevent loading at 1.0 volume updated loot tables to slightly reduce changes of finding double barrel in crates slightly more chance of ammo slihgtly less of weapons
8 Years Ago
Fixed game trace bounds of player collision being insufficiently big when wounded