branchrust_reboot/maincancel

33,129 Commits over 4,109 Days - 0.34cph!

8 Years Ago
skin approval skin icons missing file (compile)
8 Years Ago
compile fix
8 Years Ago
merge into main pump shotgun costs 5 less hqm
8 Years Ago
Add ability to limit voice counts for individual sounds globally Global voice limiting on bullet impacts (shotgun trap perf fix) Add shotgun trap sounds
8 Years Ago
Maybe I'll put it into the right branch.
8 Years Ago
8 Years Ago
Restored light fume particle effect material
8 Years Ago
Merge from save145
8 Years Ago
Disabling itemskins no longer stops skin downloading, only the expensive skin apply, so the item icons always exist for the inventory
8 Years Ago
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8 Years Ago
Fixed effects.bloom disabling the effect instead of switching between low and high quality
8 Years Ago
Strip NavMeshObstacle component from client prefabs Added IServerComponent / IClientComponent to a bunch of scripts, removed those scripts from PrefabPreProcess clientsideOnlyTypes / serversideOnlyTypes
8 Years Ago
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8 Years Ago
Fix for glossiness slider in workshop not working on roadsign armour
8 Years Ago
Fixed repair being free on some objects that only cost a very small amount of resources (for instance reinforced window bars, RUST-1692)
8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
fixed positioning of the map so it sits better in the player's hands
8 Years Ago
missing files
8 Years Ago
aimcones slightly tighter because they're now aimcones and not aimsquares rocketlauncher can fire 50 rockets before breaking instead of 18-22
8 Years Ago
Presumably fixed ammo wooden box skin
8 Years Ago
Tweaked skin specs to mitigate head/body seam
8 Years Ago
Bundle test
8 Years Ago
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8 Years Ago
Include item info in ToString() of world items
8 Years Ago
Bundle fuckshit
8 Years Ago
Added Tools/Find/Asset Memory Usage
8 Years Ago
Improved vertex lighting correction + touched relevant shaders Tweaked rotor materials and plane trail to proper values
8 Years Ago
Fixing readable flag on driftwood clutter meshes
8 Years Ago
Experiment: Meshes in their own asset bundle, viewmodels back to main content bundle
8 Years Ago
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8 Years Ago
Fixed skin ss scatter not working Updated core generic shader
8 Years Ago
Disabled secondary light spec highlights on water surfaces
8 Years Ago
More rotor material tweaks
8 Years Ago
Added useVertexNormal and doubleSided lighting option Reduced albedo on rotor materials for heli and cargo plane + enabled normal and double sided
8 Years Ago
Added rust/std particle for consistently lit particles + opaque/cutout deferred path Fixed wood and cloth flecks impact particle materials
8 Years Ago
Fixed lit emissive smoke vertex lighting; e.g. heli lit smoke
8 Years Ago
Reduced LOD popping on weapons
8 Years Ago
Fixed miner hat lighting
8 Years Ago
Replaced skin color scale with skin material base color brightness
8 Years Ago
Fixed exceptions
8 Years Ago
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8 Years Ago
Fixed skin tones too dark compared to previous + tweaked spec maps for reduced saturation
8 Years Ago
steam item schema
8 Years Ago
updated steam skin icons
8 Years Ago
Fixed player preview transparency
8 Years Ago
skin apply potential fix
8 Years Ago
Fixed lantern glass refract shader
8 Years Ago
Fixed roadsigns material