branchrust_reboot/maincancel

30,511 Commits over 3,836 Days - 0.33cph!

8 Years Ago
Added deferred mesh decal renderer to main camera prefab Modified sphere_tank decal material and renderer to use deferred mesh decals
8 Years Ago
Removed a few shitty bird stings and cricket loops Better volume balance and general polish on ambient sounds Less ear-piercing hitmarker sound Better, more varied bullet flybys and ricochets Don't play a million ricochet or impact sounds when shotgun blasts hit the ground More woody knock and less tearing on tree impacts Footstep polish and consistency Bush rustles have a lot shorter fade in and sound more natural Misc small sound tweaks, volume balance, and polish
8 Years Ago
Cleaned up rust/std decal specular Added rust/std decal metallic Touched shaders affected by fix in prev commit
8 Years Ago
Fixed legacy decal shadow when dealing with non-directlight shadows Moved multicopy from water2 to shared resources Added proper support for deferred mesh decals + overhead.. to replace decal shadow hack Added rust/std decal spec shader
8 Years Ago
Server side interaction checks for everything
8 Years Ago
Increased rifle and pistol projectile base damage from 40 to 50
8 Years Ago
part2 of fixing darkening issues
8 Years Ago
Fixed messed up terrain-mesh blending after fullscreen toggle (possible other issues too)
8 Years Ago
part1 of fixing darkening issues
8 Years Ago
Changed some pooling console commands
8 Years Ago
Added meleedamage, arrowdamage, bulletdamage and bleedingdamage server convars Added meleearmor, arrowarmor, bulletarmor and bleedingarmor server convars
8 Years Ago
Doubled projectile radius of shotgun buckshot and handmade shells
8 Years Ago
Merge from entity_pooling (disabled)
8 Years Ago
ProjectVersion / ProjectSettings auto updates
8 Years Ago
Unity 5.4.0p1
8 Years Ago
Combat log also contains rejected attacks (including reason for rejection)
8 Years Ago
8 Years Ago
Clamp AH projectile and melee tickets
8 Years Ago
AttackEntity cleanup
8 Years Ago
Added admin printinput and printhead console commands
8 Years Ago
Weapon LOS checks now use client side projectile start position (after verifying that it's valid) Added additional line segment to projectile and melee hit LOS check Added additional info to log when rejecting projectiles for LOS violation Added vis.lineofsight convar Added vis.protection convar
8 Years Ago
fixed slight hitching on the double shotgun viewmodel animations
8 Years Ago
Prerelease steam scripts (need to merge this change into preeelease branch)
8 Years Ago
Warning fix
8 Years Ago
Ladders on watch_tower_b are back on trigger layer Airfield prefab update
8 Years Ago
server lag exploit fix fix for floating weapons fix for sleepers being invisible on terrain under certain conditions
8 Years Ago
Fixed missing arrows / spears when shot / thrown into the ground
8 Years Ago
basic position update for invisible players (so weapon moves to the right place)
8 Years Ago
protocol++
8 Years Ago
Added Util/CRC class for fast crc32 and crc64 generation from single and multiple strings
8 Years Ago
Attempt at fixing NRE when attempting to reconnect to server Prevent UDR opt from initializing when component is disabled
8 Years Ago
players no longer rebuild their body any time their inventory changes (yikes - gunbattle microstutter)
8 Years Ago
Can no longer interact with stuff while wounded
8 Years Ago
Fixed player corpses "flash" when hit (RUST-1212)
8 Years Ago
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8 Years Ago
Shotgun buckshot has slightly randomized velocity (doesn't affect damage, purely visual)
8 Years Ago
vm beancan grenade updates
8 Years Ago
AH projectile LOS improvements
8 Years Ago
ownership debug tools made admin only and clientside
8 Years Ago
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8 Years Ago
supply signal drop position has a random offset of 20 units
8 Years Ago
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8 Years Ago
Fixed NRE in player visibility
8 Years Ago
AH melee weapon LOS improvements
8 Years Ago
Fixed UDR opt not updating invisible renderers, causing issues on ragdolls
8 Years Ago
Fixed clientside placement guide as well for RUST-1209
8 Years Ago
Refresh entity links when rotating block after placement (RUST-1209)
8 Years Ago
Slightly more forgiveness in attack entity cooldown verification
8 Years Ago
Fixed code locks only being accessible from one side on gates (RUST-101)
8 Years Ago
Tweaked server side weapon cooldown verification