branchrust_reboot/maincancel

30,517 Commits over 3,836 Days - 0.33cph!

8 Years Ago
Touched ocean and river shader
8 Years Ago
Fix for q1 parallax artifacts on steep rocks (#755)
8 Years Ago
Fixed camera depth mismatch affecting scattering on transparent surfaces
8 Years Ago
Don't evaluate neighbour entity links until they're used Log entity linking progress on server startup separately from the stability support initialization
8 Years Ago
More compilation warnings
8 Years Ago
Fixed water/shore bug introduced in 14228
8 Years Ago
Compile fix
8 Years Ago
Increased client per-frame message processing time
8 Years Ago
waterbucket disconnect fix
8 Years Ago
Fixed compilation warning
8 Years Ago
Merged-in terrain shader shuffle/cleanup from prerelease More water code cleanups + micro opts Touched a few shaders just to be sure
8 Years Ago
loot tables + manifest + item costs (bucket/barrel)
8 Years Ago
compile fixes
8 Years Ago
oops
8 Years Ago
merge into main protocol++
8 Years Ago
reduce ambience emitter activation range a bit (better perf in areas with dense foliage)
8 Years Ago
Driftwood no longer spawns on rocks
8 Years Ago
AmbienceManager update tweaks
8 Years Ago
Fixed options opening with wrong tab selected
8 Years Ago
perf 5 displays frame time
8 Years Ago
Update AmbienceEmitters from AmbienceManager so we can leave emitter scripts enabled and use OnEnable to update emitter positions when pooling
8 Years Ago
Extreme fog hides clouds
8 Years Ago
Make sure all in world ambience emitters are flagged as static
8 Years Ago
Reapplied sky reflection hack to atmosphere shader
8 Years Ago
Time of Day update (directional scattering occlusion, cloud coloring parameter) Fixed a number of issues with the cloud billboard textures
8 Years Ago
Replaced nearly all runtime Camera.main calls with MainCamera.mainCamera
8 Years Ago
Trying to get rid of phantom overhead; got rid of some Camera.main and Profiler.Begin/End calls
8 Years Ago
Fixed variable luminance in playermodel preview on Hapis (#661) Fixed decals not getting cloud coverage shadowing on Hapis; now working in forward path Cloud coverage path now completely excluded from all shaders when not in use (only used in Hapis right now) Disabled/deprecated weather wetness layer (might become persistent and/or area based instead)
8 Years Ago
Fix for water depth-to-surface frame delay; ensuring proper water draw ordering to after camera is resolved
8 Years Ago
Asset warmup test
8 Years Ago
Tree and mesh quality in options go up to 200 Tree and mesh qualities > 100 no longer push back the culling distances
8 Years Ago
Nuked low quality version of skin shaders; only one full spec level for now
9 Years Ago
Bunch of material environment horizont occlusion fixes, and moved some to our rust_standard
9 Years Ago
Fixed some river segments failing to be added to the water map
9 Years Ago
Eye fixes
9 Years Ago
Updated AO to latest
9 Years Ago
Changed light shadow mask clone texture format to R32F
9 Years Ago
Fixed NRE in TerrainCollision
9 Years Ago
Slight animal count tweak
9 Years Ago
Added working player model prefab to playermodel scene
9 Years Ago
More sensible thirdperson defaults
9 Years Ago
Players stand in player perf scene
9 Years Ago
Server compile fix
9 Years Ago
Fixed miner hat
9 Years Ago
Candle Hat Fix
9 Years Ago
Fixed skinned clothing replacing skin textures Fixed tshirt skins
9 Years Ago
Fixed knockers not censored in inventory menu
9 Years Ago
Censor switching happens immediately (instead of needing the model to be rebuilt somehow)
9 Years Ago
Removed steaminv.del outside of editor
9 Years Ago
Fixed missing albedo / alpha on decal_footprint_human_bare_snow_right