branchrust_reboot/maincancel

30,516 Commits over 3,836 Days - 0.33cph!

8 Years Ago
Added graphicsDeviceType to hardware info, so we can bucket based on dx9/dx11/opengl etc
8 Years Ago
Fix RUST-580 - Able to loot/kill and see players and some deployables underneath sheet metal floors
8 Years Ago
Added detail map to Furnace materials
8 Years Ago
Fix for RUST-503 - See through joining gap - armored floor/ceiling on low settings (LOD)
8 Years Ago
Fix for RUST-572 Ladder Hatch appears closed from short distance
8 Years Ago
water fix c
8 Years Ago
Fixed BasePlayer.OnSignal being able to NRE (which disconnects players)
8 Years Ago
metabolism changes, lose calories slightly slower when harvesting
8 Years Ago
Fix for RUST-816
8 Years Ago
Hopefully closing RUST-795 this time
8 Years Ago
fixed bug where the bow/crossbow displayed the metal arrowhead by default
8 Years Ago
Chat message objects are pooled (less GC) Fixed potential chat message overflow
8 Years Ago
Fixed health bars on animals not appearing (RUST-814)
8 Years Ago
water barrel dispenser fbx, collision, materials (cloth) etc
8 Years Ago
Vomit sound tweaks
8 Years Ago
removed debug.log call
8 Years Ago
vomit sound update
8 Years Ago
phrases, manifest, loot tables, et al
8 Years Ago
merge into main
8 Years Ago
Map masks for water drinking feature.
8 Years Ago
Added GetDepth to TerrainWaterMap for Helk
8 Years Ago
fixed orientation of arrowhead on the crossbolt viewmodel
8 Years Ago
improved the bear attack animations improved the horse attack animation tweaked the blend values for the horse and bear so they transition a bit smoother out of certain anim states
8 Years Ago
Fixed building block health not showing
8 Years Ago
Player self interaction menu baseline
8 Years Ago
C4 can no longer stick to other C4
8 Years Ago
Projectiles change path when penetrating objects (projectile refraction)
8 Years Ago
flamethrower finds fuel placed on belt
8 Years Ago
Don't pop up results for automated benchmarks
8 Years Ago
Add scm changeset number when building Include unity version info in benchmark results
8 Years Ago
BasePlayer.ClientInit uses load balancing for mesh creation and prefab instantiation
8 Years Ago
Fixed regression on RUST-793
8 Years Ago
Fixed some deployables being placeable at extreme angles
8 Years Ago
Compile fix
8 Years Ago
Attempt to fix RUST-793
8 Years Ago
Fixed BasePlayer.UpdateLookingAt performance issues in certain situations
8 Years Ago
Added nodecor test
8 Years Ago
Force quality level when running benchmarks Fixed grass/bushes not showing in procmap tests
8 Years Ago
large and small planters - mats, textures (plowed soil), gibs etc
8 Years Ago
Slight change to how bundles are built (hoping for faster build times)
8 Years Ago
8 Years Ago
Procmap benchmarks
8 Years Ago
Properly handling decal shadows when shadows are disabled; closing in on RUST-795
8 Years Ago
"Cannot mark assets and scenes in one AssetBundle"
8 Years Ago
Try to ignore some bullshit unity errors Don't kick admins/devs for exceptions
8 Years Ago
BenchmarkCollection
8 Years Ago
SkinnedMeshCollider Benchmark
8 Years Ago
Init targetFrameRate when running benchmark
8 Years Ago
Missed the head bone
8 Years Ago
Fixed inconsistent bone scaling in the player preview, including the extreme boob sizes.