branchrust_reboot/maincancel

30,518 Commits over 3,836 Days - 0.33cph!

9 Years Ago
Fixed misc NREs
9 Years Ago
More standard shader compilation polish
9 Years Ago
Ignore "Coroutine continue failure" errors
9 Years Ago
Fixed speedtree shader compilation errors in dx9 Fixed potential shader issues in obscure configurations
9 Years Ago
Removed shader warmup (linux crash bug)
9 Years Ago
Fixed low res terrain rocks
9 Years Ago
9 Years Ago
optimized bear model LODs
9 Years Ago
Fixed floor grill thinking it was a door updated phrases
9 Years Ago
Fixed typo
9 Years Ago
Fixed standard blend layer shader bugs in lower LODs More flexibility in shader framework
9 Years Ago
Merge from prerelease
9 Years Ago
Fixed broken alpha test on terrain affecting caves
9 Years Ago
tuna wall light LODs, materials and textures.
9 Years Ago
bundles fix
9 Years Ago
AmbienceEmitter occlusion gain updates in Update instead of a Coroutine. Enable/disable AmbienceEmittter component when activating/deactivating emitters.
9 Years Ago
Sounds for new building frame pieces
9 Years Ago
Fixed warehouse floor decal (#492)
9 Years Ago
Merge from shader refactor branch
9 Years Ago
prefab prepare
9 Years Ago
flamethrower and scope + LODs and materials etc
9 Years Ago
Natives
9 Years Ago
Copy steamclient.so to Plugins/x86_64 for linux server
9 Years Ago
9 Years Ago
steamclient.so for linux server
9 Years Ago
Render stuff in a separate native dll (so linux server doesn't try to load it)
9 Years Ago
Fix for RUST-574
9 Years Ago
Vis.Colliders is allocation-free and supports collider subclasses as the generic type
9 Years Ago
Fixed potential signage NRE when database was deleted
9 Years Ago
Native updates, Protocol++
9 Years Ago
9 Years Ago
Native library update
9 Years Ago
If we detect a crash on startup, mark steam content as corrupt
9 Years Ago
In player load, only set username if it's not null (for mods)
9 Years Ago
Removing cui.test
9 Years Ago
Fixed floor frame overlapping exploit
9 Years Ago
Added floor frame shell protection Balanced floor frame health (now identical to floors) Fixed floor frame insert layers (collider has to be on construction layer) Floor frame inserts can now be rotated by looking at different frame sides Floor frames themselves can no longer be rotated
9 Years Ago
Merge from prerelease Network++ Manifest
9 Years Ago
Reduced Sky Dome reflections to 512 to save 144 MB of vram; reflectionProbes use 3 copies for some reason
9 Years Ago
Merge from stability-serialization
9 Years Ago
ProjectVersion
9 Years Ago
Fix for RUST-557
9 Years Ago
Merge from physics_updates
9 Years Ago
Build item icons to correct folder (!)
9 Years Ago
improved the bear rigging/skin weighting (it deforms a bit better now when going into ragdoll)
9 Years Ago
EntityTransformNetworking check for changed positions
9 Years Ago
Fixed cupboard gibs errors
9 Years Ago
Updated CurrentVersion to 5.3.2
9 Years Ago
Added currentEntity to Raven reporter
9 Years Ago
Stopped burlap sacks from rolling around and generally being annoying as fuck