branchrust_reboot/maincancel

30,525 Commits over 3,836 Days - 0.33cph!

9 Years Ago
disabled holosight dot projection for now ( improves jitter significantly )
9 Years Ago
supply drop bugfix
9 Years Ago
bugfix for attachment bonuses lasersight recoil reduction reduced to 15% lasersight hip/aim conefire reduced to half when active
9 Years Ago
bugfixes for laser/beam appearing off for other users under some conditions
9 Years Ago
Merge from pre-release (wall frame and wall frame blocks / dungeons LODs) network++
9 Years Ago
LOD, batching and culling tweaks and fixes
9 Years Ago
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9 Years Ago
Beam/flashlight beam polish
9 Years Ago
Steamworks update (server)
9 Years Ago
RustBuilder uses p4
9 Years Ago
9 Years Ago
Missed changes
9 Years Ago
Steamworks update
9 Years Ago
beam updates
9 Years Ago
tweaked 3rd person look up/down animations so they more closely match 1st person
9 Years Ago
Fixed broken spectate
9 Years Ago
Touching these models that unity is compressing from 15kb to 1.5gb for some reason
9 Years Ago
Updated lashlight beam to use new beam shader features
9 Years Ago
Enabling low compression on all our meshes to see what happens
9 Years Ago
Nuked AO heap allocs
9 Years Ago
bind second argument doesn't need quotes
9 Years Ago
fixed 3rd person weapon alignment so it matches where the 1st person is pointing
9 Years Ago
Added world based beam shadow; shadow intensity control for both animated and world
9 Years Ago
Defaults
9 Years Ago
Fixed beam shadow uv tiling issues with variable beam length; now world scaled Replaced planar fade strength with actual angles; more intuitive
9 Years Ago
Enabled vertex compression in player settings
9 Years Ago
Model import defaults
9 Years Ago
Don't network spectating players
9 Years Ago
Fixed bug reporting error
9 Years Ago
Divide by zero error (uncommon)
9 Years Ago
EAC update
9 Years Ago
Made player movement more direct
9 Years Ago
Batching vertex count / submesh cutoff is adjustable via convars
9 Years Ago
Added refresh_colliders and refresh_renderers console commands
9 Years Ago
Added automatic mesh splitting to collider batching
9 Years Ago
changed material settings for some of the addon textures so they don't look so blurry from firstperson tweaked the 3rd person rifle pose so it's more aligned with the 1st person.
9 Years Ago
merge into main
9 Years Ago
Fixed
9 Years Ago
EAC updates
9 Years Ago
Yield a frame from time to time during stability warmup (temp fix for Multiplay killing our process on startup)
9 Years Ago
Fixed NETRCV_ReadBytes returned false on suicide
9 Years Ago
reference coroutines by IEnumerator because stopping them with the Coroutine class throws errors (300 errors an hour)
9 Years Ago
13066 rollback
9 Years Ago
Fixed keys.cfg overriding new keys added in keys_default.cfg
9 Years Ago
Fixed ent command NRE
9 Years Ago
Entity stability values are now saved and loaded Stability warmup is much faster (and almost free if values have been saved) Stability refresh is faster (terminates after less iterations) All stability parameters can now be adjusted by admins Stability distance from ground is displayed in the editor
9 Years Ago
Sign exploit fixes
9 Years Ago
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9 Years Ago
Compile fix
9 Years Ago
Updated launcher