branchrust_reboot/maincancel

33,129 Commits over 4,109 Days - 0.34cph!

9 Years Ago
added distance culling to bed/pookie/rock
9 Years Ago
Enabled instancing on grass shader (just in case) and unity std override shaders
9 Years Ago
ParticleSystemCull + ParticleSystemLOD properly disable particle systems (perf increase)
9 Years Ago
9 Years Ago
Fixed screen space shadows errors in gl and d3d9; edited to support SM 3.0
9 Years Ago
disabled xmas content protocol++
9 Years Ago
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9 Years Ago
Enabled instancing support on all rust/std shaders
9 Years Ago
Scene2Prefab (updated static industrial doors)
9 Years Ago
Death transition
9 Years Ago
Fixed layer on static doors
9 Years Ago
Added prevent building volumes to harbors
9 Years Ago
Updated RenderInfo
9 Years Ago
9 Years Ago
Screenspace shadows
9 Years Ago
Scene2Prefab (updated truck cabin in the harbor prefabs)
9 Years Ago
Added LOD's and colliders to the truck cabin
9 Years Ago
Merge from save140
9 Years Ago
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9 Years Ago
Fixed dumb handling of deferredMeshDecal edit-mode update calls; restored functionality
9 Years Ago
Fixed tool cupboard notes not visible when close (RUST-1503)
9 Years Ago
renderinfo fix
9 Years Ago
hatchet perf tweaks
9 Years Ago
Torch perf tweaks
9 Years Ago
Hatchet cleanup
9 Years Ago
Deleted Empty folders
9 Years Ago
Renderinfo exe
9 Years Ago
9 Years Ago
9 Years Ago
RenderInfo command
9 Years Ago
mp5 viewmodel animation tweaks and sound synch fixes
9 Years Ago
tweaked the SMG animations ( made them less floaty ) fixed the sound timings on the lr300 and ak47 animations ( the sounds better match the animations now )
9 Years Ago
tweaked lr300 rifle anims
9 Years Ago
9 Years Ago
Fixed bypassing forced shadows with console (RUST-1496)
9 Years Ago
fixed a bug with the 3rd person stand --> crouch animation when holding melee weapons
9 Years Ago
tweaked anims for the ak47 and the salvaged axe.
9 Years Ago
Touching autoturret
9 Years Ago
Should fix crates not despawning
9 Years Ago
Fixed codelock interation
9 Years Ago
Low quality modes have shadows (performance vs fairness)
9 Years Ago
Disable gameobject in DoServerDestroy
9 Years Ago
Clear Networkable delegates on destroy
9 Years Ago
Force entities to be root objects
9 Years Ago
network++
9 Years Ago
9 Years Ago
Multiple players can access storage containers at the same time
9 Years Ago
9 Years Ago
Disable entities before deleting (to avoid their physics being used on deferred deletes) Fixed deployables not destroying when their floor removed
9 Years Ago
Fixed not being able to build