branchrust_reboot/maincancel

30,525 Commits over 3,836 Days - 0.33cph!

9 Years Ago
Build item icons to correct folder (!)
9 Years Ago
improved the bear rigging/skin weighting (it deforms a bit better now when going into ragdoll)
9 Years Ago
EntityTransformNetworking check for changed positions
9 Years Ago
Fixed cupboard gibs errors
9 Years Ago
Updated CurrentVersion to 5.3.2
9 Years Ago
Added currentEntity to Raven reporter
9 Years Ago
Stopped burlap sacks from rolling around and generally being annoying as fuck
9 Years Ago
Mushrooms and hemp use load balanced LOD system Tweaked collectable LOD ranges
9 Years Ago
Output SystemInfoGeneralText at startup, so it's availabel in crash logs
9 Years Ago
Fixed zeroed Screen.width/height breaking water code
9 Years Ago
Removed unused speedtree shader interpolator
9 Years Ago
Fixed invisible wood / stone / ore collectables (these need a proper model)
9 Years Ago
Fixed ImageEffectRedirect trying to call disabled image effects (fixes warning spam on broken / unsupported image effects)
9 Years Ago
Fixed being unable to attach square foundations to triangle foundations on the twig + wood building tiers
9 Years Ago
Fixed full frame shit being pickupable like doors
9 Years Ago
Fixed full frame shit being pickupable like doors
9 Years Ago
Wall frame building shell protection
9 Years Ago
fixed wall frame having lower health than doors
9 Years Ago
Attempt at fixing glsl eye adaptation shader on 5.3.2p1
9 Years Ago
door cost balance
9 Years Ago
fixed silencer and other attachments being visible while scoped
9 Years Ago
RustBuilder uses 5.3.2p1
9 Years Ago
Foundation deploy volume update for RUST-457
9 Years Ago
I'm feeling lucky: GamePhysics.CheckOBB now uses Unity's new Physics.CheckBox
9 Years Ago
Increased sleeping bag nobuild volume height
9 Years Ago
Got rid of legacy sleeping bag prefab
9 Years Ago
Tightened allwed ground deployment angle of shelves
9 Years Ago
Fixed the tornado of confusion that appears to have occured in the animal footstep folders
9 Years Ago
Fence protection properties (currently defined per-entity which is a bit meh) Fence prefab updates (projectile passthrough, impact effects)
9 Years Ago
Compilation warnings
9 Years Ago
Ambient lighting fixes for vertex lit surfaces (e.g. particles, speedtree LQ); touched all affected shaders
9 Years Ago
Fixed giveall returning when it should have continued
9 Years Ago
Transparent surface fog fixes and normal encoding updates; touched all affected shaders
9 Years Ago
Call UpdateUserData for Steam
9 Years Ago
adjusted hp and cost of new gates and fences
9 Years Ago
manifest + phrases + loot
9 Years Ago
protocol++
9 Years Ago
merged scope into main
9 Years Ago
Fixed missing collisions in military tunnels after LOD'ing
9 Years Ago
Scope shader (unused)
9 Years Ago
Tweaked pumpkin + corn plant lod levels
9 Years Ago
Fixed lookingAt accuracy issues (door vs lock, nearby boxes etc)
9 Years Ago
Start RCon sooner
9 Years Ago
Dumping item items and info in Bundles\items automatically (for people making websites, mods etc)
9 Years Ago
pumpkin plants live a max of 7 seasons pumpkin plants die after being harvested 3 times
9 Years Ago
Fix for RUST-543 / Codelock was under toptier door collision proxy
9 Years Ago
New frame blocks cost
9 Years Ago
Convar to enable/disable network caching Convars containing network + save cache size in bytes Don't store names in RPC cache (available in stringpool)
9 Years Ago
Phrases (fix for RUST-538)
9 Years Ago
Fixes for RUST-535, RUST-537, RUST-540