branchrust_reboot/maincancel

30,531 Commits over 3,836 Days - 0.33cph!

9 Years Ago
Moving AmplifyColor back to ThirdParty
9 Years Ago
Test that referenced prefabs are in an asset bundle
9 Years Ago
9 Years Ago
ValidateObjectReferences
9 Years Ago
Prefab fixes
9 Years Ago
Bundles
9 Years Ago
Fixed map water not drawing
9 Years Ago
Correctly limit chat input characters on HUD
9 Years Ago
Report some server perf stats in query
9 Years Ago
Making "Creating item with less than 1 amount" an error, so we can more easily get a stack trace
9 Years Ago
Finished organising, for now
9 Years Ago
Footprint Wolf Sand/Snow specific.
9 Years Ago
Footprints Human left/right Footprint Human Sand/Snow specific. Footprint Horse Sand/Snow specific. Footprint Bear Sand/Snow specific.
9 Years Ago
More Organisation
9 Years Ago
▆▇▉▅▅▋▆ █▄▇▉█ ▊▌▇▇ ▅▅▅█▊▋▌▋▊▊
9 Years Ago
Loot table update
9 Years Ago
merge from shutters
9 Years Ago
Organisation commit 3/134
9 Years Ago
Organisation commit 2/134
9 Years Ago
Organisation commit 1/134
9 Years Ago
Moving some source files from /Assets/
9 Years Ago
Snow jacket icons, loot tables, steaminv schema
9 Years Ago
Fixed multiple snow jackets instead of using skins
9 Years Ago
Removed half-height proper
9 Years Ago
Stopped selling/spawning limited halloween items
9 Years Ago
Fix for Rust-121 - Amored doors have an additional offset
9 Years Ago
VFX Wip
9 Years Ago
tweaked the player's turn in place animations added water splash fx for when the player is treading water/swimming above waterline
9 Years Ago
Steamworks
9 Years Ago
Server shutdown speed
9 Years Ago
5.2.2p2
9 Years Ago
Added fly swarm effect. Increase visibility of snow bare footprint. Fixed sand impact that wasn't set to receive shadows.
9 Years Ago
added preventbuilding to autoturret, derp
9 Years Ago
Server compile fix @diogo
9 Years Ago
Fixed torch lit sound not reacting to sound sliders
9 Years Ago
Fixed door placement on triangle floor
9 Years Ago
Fixed melee weapons thrown at barricades damaging the thrower
9 Years Ago
Fixed door close sound playing with first interaction of door Added BaseEntity.Flags.Busy Cannot interact with doors while closing or opening
9 Years Ago
▉▍▋▅██▍▆▍▊▄ ▇▌▋▊▌
9 Years Ago
Tone down yesterday's ssr tweaks a little bit
9 Years Ago
all chopper gibs are two sided
9 Years Ago
Bucket of fixes for signs/banners
9 Years Ago
Thrown weapon fixes
9 Years Ago
Fixed fog-to-alpha in globalfog and ppscatter to eliminate need for explicit ordering Added high-perf GPU-based water simulation and removed all traces of threaded CPU-based simulation; now sync on render thread via command buffers Added water fallback to lowest quality if GPU-based sim is not supported Tweaked water local reflection to be slightly faster; longer vertical reflections far away Merged in changes from Before; renamed shaders, minor refactor
9 Years Ago
Quick fix for high external gate sounds
9 Years Ago
update loot tables
9 Years Ago
grenades can stack to 2
9 Years Ago
merge into main
9 Years Ago
Made external high walls more expensive
9 Years Ago
Holosight hasn't got condition