34,469 Commits over 4,201 Days - 0.34cph!
    
    
    
        
            
            
            
                
                * added new torso and head fbxs
* added the new prefab
* replaced the player 1 skin textures to match the new mesh uvs
* updated the playerskin 1 material
* deleted old playerskin1 textures
                
                
                
                
             
         
        
            
            
            
                
                Altered playerskin1 material to use new materials. Seems that by auto-default it selects skin number 2 rather than 1? Probs not a biggie. 
Will be updating the rest of meshes now. 
                
                
                
                
             
         
        
            
            
            
                
                merge from building_skins2 - All the lod stuff
                
                
                
                
             
         
        
            
            
            
                
                Missing construction renderer ~
metal tier distance tweaks
                
                
                
                
             
         
        
            
            
            
                
                hands and feet prefabs + fbxs 
                
                
                
                
             
         
        
            
            
            
                
                Added basic refraction shader
Setup crystal prefabs
Made spawn handler preserve any prefab rotation
                
                
                
                
             
         
        
            
            
            
                
                Some missing files
Tweaking LOD distances of stairs
Adjusting foundation blocks test spheres for sidewalls
Texture readability improvements for metal and top tier
                
                
                
                
             
         
        
            
            
            
                
                Updated all shirts and jackets for compatibility (first pass)
                
                
                
                
             
         
        
            
            
            
                
                Apparently Plastic didn't want to check in this jacket before. Okay.
                
                
                
                
             
         
        
            
            
            
                
                arrows no longer have a 100% retrieve rate
picking up items on the ground when you have a full inventory will no longer delete the item
small nerf to arrow damage
                
                
                
                
             
         
        
            
            
            
                
                Updated hide poncho fit for compatibility
                
                
                
                
             
         
        
            
            
            
                
                added code for flinching when player gets hit.
                
                
                
                
             
         
        
        
            
            
            
                
                fixed some minor bugs with the impact special f/x
                
                
                
                
             
         
        
            
            
            
                
                added animals flinching when attacked
                
                
                
                
             
         
        
            
            
            
                
                added custom foundation collisions meshes for wood and twig
                
                
                
                
             
         
        
            
            
            
                
                Removed some debug remote logging that never happens
                
                
                
                
             
         
        
            
            
            
                
                Time of Day update to 3.0.2
Set the ingame date to the the current date when starting a server (only date, not time)
                
                
                
                
             
         
        
            
            
            
                
                Signs 1x.05 and 2x1 early commit
                
                
                
                
             
         
        
        
            
            
            
                
                Signs, final meshes with LODs and collisions
                
                
                
                
             
         
        
        
            
            
            
                
                updated water footstep effect
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added a text surface and material to signs
                
                
                
                
             
         
        
            
            
            
                
                Signs text surface should now share the normal map UVs of underlaying wood
                
                
                
                
             
         
        
        
            
            
            
                
                brightened the watersplash effect.
                
                
                
                
             
         
        
            
            
            
                
                improved the 3rd person running animations for pistol/rifle/rock
                
                
                
                
             
         
        
        
            
            
            
                
                You can remove unlocked locks from doors
                
                
                
                
             
         
        
            
            
            
                
                fixed some warning msgs regarding flinches
                
                
                
                
             
         
        
        
            
            
            
                
                each strike with eoka increases chances next strike will make it fire
                
                
                
                
             
         
        
            
            
            
                
                autosprint after 2 seconds
                
                
                
                
             
         
        
            
            
            
                
                added flinches for bear and some more flinches for human.
                
                
                
                
             
         
        
        
        
            
            
            
                
                fixed the bug with the player animating like a complete retard
                
                
                
                
             
         
        
            
            
            
                
                Made standard refraction shader blending physically correct (alpha only affects diffuse)
                
                
                
                
             
         
        
            
            
            
                
                Re-exported satellite dish LODs and collisions, refactored prefab scene
                
                
                
                
             
         
        
        
            
            
            
                
                playerskin2 materials plus textures
                
                
                
                
             
         
        
            
            
            
                
                playerskin2.tga was moved apparently :s
                
                
                
                
             
         
        
        
            
            
            
                
                updated bota vm anims & clips
                
                
                
                
             
         
        
            
            
            
                
                Hardcoding some values in skin shader
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing collider ~ top tier door