34,469 Commits over 4,201 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Unify join/leave message style in server console
                
                
                
                
             
         
        
            
            
            
                
                Fix ambience node always thinking the environment has changed
                
                
                
                
             
         
        
            
            
            
                
                added wolf flinching animations
                
                
                
                
             
         
        
        
            
            
            
                
                pvt enabled by default, saved properly
                
                
                
                
             
         
        
            
            
            
                
                deploy / reload aimations now play in the 3rd person!!! YAAAYY 
                
                
                
                
             
         
        
            
            
            
                
                Scene2Prefab (updated satellite dish prefab)
                
                
                
                
             
         
        
            
            
            
                
                Removing culling on all wall blocks (was sometimes set @1%)
Fixed stone foundation prefabs culling a part that should always render
                
                
                
                
             
         
        
            
            
            
                
                Fixed player counts in server browser when player counts > 128
                
                
                
                
             
         
        
            
            
            
                
                Fixed lock not getting removed from destroyed doors
                
                
                
                
             
         
        
            
            
            
                
                shooting or aiming projectile weapons will stop sprinting (instead of not being allowed to do those actions when sprinting)
pressing sprint when autosprinting will disable it
                
                
                
                
             
         
        
        
            
            
            
                
                fixed some missing skin links for some view models.
updated some view model skins to use the new PBR shader
                
                
                
                
             
         
        
            
            
            
                
                Pushed culling at absolute 0% on all blocks. 
Foundation stone floors issues were a broken path to a mesh.. possibly a previous code merging error
                
                
                
                
             
         
        
            
            
            
                
                Launcher framework changes
                
                
                
                
             
         
        
        
            
            
            
                
                Changed camera clear flags to solid color
                
                
                
                
             
         
        
            
            
            
                
                Fixed that the camera instance in the procedural map scene was overriding the clear flags setting of its prefab
                
                
                
                
             
         
        
            
            
            
                
                Fixed GameTrace failing inside caves
                
                
                
                
             
         
        
            
            
            
                
                made some improvements to the player flinch animations
                
                
                
                
             
         
        
            
            
            
                
                renamed shotgun_pump hold overlay so it doesnt conflict with shotgun
                
                
                
                
             
         
        
            
            
            
                
                Removed depth offset from sky shaders
                
                
                
                
             
         
        
            
            
            
                
                Updated ProjectSettings to u5p2
                
                
                
                
             
         
        
        
            
            
            
                
                Merged /main/deploytosocket to main
                
                
                
                
             
         
        
        
            
            
            
                
                Water normal map fiddling
                
                
                
                
             
         
        
            
            
            
                
                Prefab preprocess, try to strip unneeded gameobjects
                
                
                
                
             
         
        
            
            
            
                
                Making ConstructionGrade a PrefabAttribute
                
                
                
                
             
         
        
            
            
            
                
                Dump memory object information if available
                
                
                
                
             
         
        
        
            
            
            
                
                Updated skinning on head2
                
                
                
                
             
         
        
            
            
            
                
                fixed bow being held in the WRONG hand
fixed the mecanim having hundreds of unnecessary state transitions.
                
                
                
                
             
         
        
            
            
            
                
                Disabling graph in FPs graph (because it hurts FPS, badly)
                
                
                
                
             
         
        
            
            
            
                
                Fixed trees not spawning
Made FPS less guessy
Fixed player model LOD warnings
Tweaked building LODs
                
                
                
                
             
         
        
            
            
            
                
                updated the animal skins to use the PBR shader
                
                
                
                
             
         
        
        
            
            
            
                
                consuming plays appropriate sound effects
can only eat every 2 seconds - prevents food spam mid combat (temp fix)
max caloric regen restricted to 60 hp + 40hp * comfort
shooting or aiming projectile weapons will stop sprinting (instead of not being allowed to do those actions when sprinting)
pressing sprint when autosprinting will disable it
Nerfed salvaged hammer - Had old melee values in it with a range of 1.8, also made more expensive
balanced stone pickaxe
bandages cheaper
                
                
                
                
             
         
        
            
            
            
                
                nerfed pump shotgun (used to do 300 damage per shot, Wowzers)
                
                
                
                
             
         
        
            
            
            
                
                Log terrain map allocation sizes
                
                
                
                
             
         
        
            
            
            
                
                Replaced gamma hack darkening with ISO effect
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                updated lod uvs for the torso
                
                
                
                
             
         
        
            
            
            
                
                improved the flinches and attack anims for the bear and the boar
                
                
                
                
             
         
        
            
            
            
                
                merge from main/impactsounds
                
                
                
                
             
         
        
        
            
            
            
                
                made some improvements to the 3rd person spear animations for  idle/running/jogging
                
                
                
                
             
         
        
            
            
            
                
                Offset starting position of wounded anim so head lands at 0,0