34,472 Commits over 4,201 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Client doesn't need clientinfo anymore
                
                
                
                
             
         
        
            
            
            
                
                switched back to the old walk/run animations
                
                
                
                
             
         
        
            
            
            
                
                Moved protobuf shit to a seperate library
                
                
                
                
             
         
        
            
            
            
                
                Underwater rendering (finally) with half decent lighting and scattering (Q=1-2)
Revamped water optics for more natural coloring, extinction and scattering; easier tweaking as well
Fixed some issues related to depth maps during water rendering + a few optimizations all around
                
                
                
                
             
         
        
        
            
            
            
                
                Moved networking base to its own dll
                
                
                
                
             
         
        
            
            
            
                
                More library organisation
                
                
                
                
             
         
        
        
            
            
            
                
                flies spawn around dead ragdolls after a few seconds
                
                
                
                
             
         
        
            
            
            
                
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                Soft target melee weapon impact sounds + some impact sound fixes
                
                
                
                
             
         
        
            
            
            
                
                Fixed terrain edge transparency problem when sunshafts are enabled
                
                
                
                
             
         
        
            
            
            
                
                removed some code that isn't required anymore (was for setting player acceleration in mecanim)
                
                
                
                
             
         
        
            
            
            
                
                Saved one pass on water geometry after taking my head out of my ass
                
                
                
                
             
         
        
            
            
            
                
                tweaked the gooseman flies looping effect.
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                PerformanceReport format fixes
                
                
                
                
             
         
        
            
            
            
                
                Added quality=0 to water2; half decent fallback using animated normal maps; underwater now working in all quality levels
Changed some internal TEX and RT format changes for compatability (baseline DX9 level 3) and performance
Improved quality and work management within water2, plus a few corrections; switched base textures to to tiff
                
                
                
                
             
         
        
            
            
            
                
                Better fly swarm motion/texture
                
                
                
                
             
         
        
            
            
            
                
                Removed/fixed SSAO command buffer hack to match latest water2 changes
Fixed missing global params in water2
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed massive performance hit in water quality modes 1 and 2
                
                
                
                
             
         
        
            
            
            
                
                Fixed 40 byte per-frame leak on riverless maps
                
                
                
                
             
         
        
            
            
            
                
                removed footstep sounds when player turns in place (it was freaking people out)
                
                
                
                
             
         
        
            
            
            
                
                Fixed dx9 compilation error in DepthOfFieldScatter shader
Fixed dx9 water issues
                
                
                
                
             
         
        
            
            
            
                
                More dx9 water fixes (nvidia)
                
                
                
                
             
         
        
            
            
            
                
                Added new bindable input system
                
                
                
                
             
         
        
        
        
            
            
            
                
                Copy  default config properly
                
                
                
                
             
         
        
        
        
            
            
            
                
                New rain camera effect.
fixed some missing impact effects.
                
                
                
                
             
         
        
            
            
            
                
                new underwater world effects.
revamped snow effect.
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed missing linux config
                
                
                
                
             
         
        
            
            
            
                
                unhooked bubble sound from underwater FX
                
                
                
                
             
         
        
            
            
            
                
                Centralised place to Instantiate GameObjects (for better debugging/tracking)
                
                
                
                
             
         
        
            
            
            
                
                Changed underwater rendering order to happen immediately after the water meshes; avoids breaking Scott's FX
Fixed warning in FilmicToneMapping/EyeAdaptationMesh.shader
Added a bunch of RenderTexture.Release before some RenderTexture.Destroy just to be sure
                
                
                
                
             
         
        
        
            
            
            
                
                fixed rockets sometimes detonating against their creators during times of lag
                
                
                
                
             
         
        
            
            
            
                
                fixed LOD on key lock
!fixed door repair exploit
                
                
                
                
             
         
        
            
            
            
                
                shelves can be removed with melee