34,469 Commits over 4,201 Days - 0.34cph!
    
    
    
        
        
            
            
            
                
                Underwater particle effect script
                
                
                
                
             
         
        
        
            
            
            
                
                Emerge from water screen effect textures.
                
                
                
                
             
         
        
            
            
            
                
                Sand, snow, cloth, clothflesh bullet impacts + misc bullet impact fixes
                
                
                
                
             
         
        
        
            
            
            
                
                AudioClip import settings
                
                
                
                
             
         
        
            
            
            
                
                Ambience sting timing tweaks
                
                
                
                
             
         
        
            
            
            
                
                created LODs for the waterbucket worldmodel and setup the prefabs
                
                
                
                
             
         
        
            
            
            
                
                Underwater effects material tweaks.
                
                
                
                
             
         
        
            
            
            
                
                Added subsurface scattering to skin shader
Updated and tweaked existing skin materials
Updated skin test scene
                
                
                
                
             
         
        
            
            
            
                
                Undone shader bundle change
                
                
                
                
             
         
        
            
            
            
                
                Added tools -> prepareprefabs, calls DoPrepare on every component in every prefab
Call DoPrepare pre bundling
Setting an asset bundle in OnValidate is causing editor lockup, so moved it to DoPrepare, which will probably improve editor perf too
Added EffectRecycle components to flies  they need them to be included in the bundle
                
                
                
                
             
         
        
        
        
            
            
            
                
                Unbinding water1 to free some resources (should be safe now) and switched to placeholder in editor mode
                
                
                
                
             
         
        
            
            
            
                
                Tweaked water quality handling
                
                
                
                
             
         
        
            
            
            
                
                Underwater shader now writes mask (0 above, 1 below) to render target alpha
                
                
                
                
             
         
        
            
            
            
                
                Moved terrain alpha-testing (for carving) to fragment shader for accuracy
                
                
                
                
             
         
        
        
            
            
            
                
                Mouse wheel repeats
Disable mouse wheel buttons if cursor visible
                
                
                
                
             
         
        
            
            
            
                
                Matched viewModel skin specular settings to other skin materials
                
                
                
                
             
         
        
            
            
            
                
                Removed ` from default console binds
Fixed voice recording when typing v in chat/console
Fixed game input when in main menu/console/chat
                
                
                
                
             
         
        
            
            
            
                
                Fixed real player names showing in corpse loot when in streamer mode
                
                
                
                
             
         
        
            
            
            
                
                Added underwater mask via new "Target Alpha As Mask" toggle to "Particles/VertexLit Blended Custom" and "Particles/Water Drop"; alpha-masks particles based on render target's current alpha (e.g. underwater mask)
                
                
                
                
             
         
        
            
            
            
                
                UI server cull components
                
                
                
                
             
         
        
            
            
            
                
                Snow tweaks.
Plankton material change.
                
                
                
                
             
         
        
            
            
            
                
                Don't allow key binds when NeedsKeyboard is enabled.. unless it's an F key
                
                
                
                
             
         
        
            
            
            
                
                Added map key binding
Fixed rebinding keys not working
                
                
                
                
             
         
        
            
            
            
                
                Dungeon terrain carving fixes
                
                
                
                
             
         
        
            
            
            
                
                Underwater FX mask is a GO
                
                
                
                
             
         
        
            
            
            
                
                Fix RUST-283 Can't place floor above shelves.
                
                
                
                
             
         
        
            
            
            
                
                pie sounds are affected by volume controls
                
                
                
                
             
         
        
            
            
            
                
                when cancelling a craft, obey the stack laws
                
                
                
                
             
         
        
            
            
            
                
                Subtracting shelves layer change (see RUST-283)
                
                
                
                
             
         
        
            
            
            
                
                Wiggling my way around some building exploits
                
                
                
                
             
         
        
            
            
            
                
                lowered top shelf collision a notch
                
                
                
                
             
         
        
            
            
            
                
                Powerlines correctly prevent building
                
                
                
                
             
         
        
        
            
            
            
                
                Shader, asset and prefab warmup convars are client-only, saved
                
                
                
                
             
         
        
            
            
            
                
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                Deployer / Planner check AntiHack system before allowing placement
                
                
                
                
             
         
        
            
            
            
                
                Spawn the building block skin immediately if stability is still pending
                
                
                
                
             
         
        
            
            
            
                
                Don't batch wooden shutters (because they can move)
                
                
                
                
             
         
        
            
            
            
                
                eoka cost changes and ammo type changes
                
                
                
                
             
         
        
            
            
            
                
                Fixed the Eoka pistol's flint spark not playing
                
                
                
                
             
         
        
            
            
            
                
                Fixed Standard-BlendLayer shaders in lower LODs (#286); switched LODs 100 and 200 to SM2 while I'm at it
                
                
                
                
             
         
        
            
            
            
                
                set the bandage to use the correct worldmodel
tweaked the syringe size so it no longer looks like an oversized dildo
                
                
                
                
             
         
        
            
            
            
                
                Mouse wheel default switch
                
                
                
                
             
         
        
            
            
            
                
                Foundation placement check fix in tight spots