branchrust_reboot/maincancel

33,903 Commits over 4,171 Days - 0.34cph!

10 Years Ago
Entities that haven't called spawn yet are valid as well (makes more sense for some existing code)
10 Years Ago
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10 Years Ago
Fix for RUST-631 (Armored foundation steps gives adjacent foundation transparent side(s))
10 Years Ago
Fix for RUST-600 (Cannot change GameObject hierarchy while activating or deactivating the parent)
10 Years Ago
Removed stability warmup queue on server start since at this point it should be in stored in all savegames
10 Years Ago
Fixed cargo plane's propellers not fading into fog (#634)
10 Years Ago
Load balancer takes more time when queue backlog increases
10 Years Ago
ParentBecoming debug
10 Years Ago
ParentBecoming debug
10 Years Ago
rigged / animated / added sounds for the reactive_target tweaked some flamethrower viewmodel anims
10 Years Ago
kill console command kills immediately without going wounded first (it's just annoying)
10 Years Ago
Fixed potential pooling NRE when leaving play mode in the editor
10 Years Ago
Fixed active item not dropping when killed without entering the wounded state first
10 Years Ago
Updated AO to latest and switched to deferred AO injection to play nice with PBR and go easier on the grass
10 Years Ago
EAC update
10 Years Ago
Fixec thomspon skin icon
10 Years Ago
reactive target
10 Years Ago
bugfix
10 Years Ago
impact sparks are HDR added bullseye to reactive target bullseye shots do 2x damage and have a special effect
10 Years Ago
can now lower target 1 second delay for pickup
10 Years Ago
Revolver icon skins
10 Years Ago
Reactive target Missing collisions
10 Years Ago
Reactive target icon
10 Years Ago
Disabled microfiber fuzz layer on reactive target (uses fucked up normal encoding that messes with deferred decals)
10 Years Ago
Reactive target uses RendererLOD instead of LODGroup (never use LODGroup for stuff that doesn't walk around) Adjusted reactive target bullseye collider (no hard edges that can cause perpendicular impact effects) Adjusted reactive target physics layers (no player collision on the moving parts)
10 Years Ago
DeferredDecalRenderer command buffer refresh is allocation free Added decal.cache convar (refresh decal system every frame vs. only when marked as dirty)
10 Years Ago
Spawn population tweaks Fixed some stuff spawning midair near rocks
10 Years Ago
fixed bullseye missing decals
10 Years Ago
phrases
10 Years Ago
protocol++
10 Years Ago
Added biome tint layer option to Rust/Standard and Rust/Standard (spec)
10 Years Ago
speed up the spear ( stone/wood) attack animation speed.
10 Years Ago
Updated to unity 5.3.3p1
10 Years Ago
Cherry pick 13716 - added bans, serverinfo commands - console.tail, search returns json - asserts are logged properly - webrcon response.type is now a string - asserts show as red in server console
10 Years Ago
BuildOptions.ForceEnableAssertions
10 Years Ago
Don't print rcon response to console/log files, just respond with it Console command json responses are formatted nicely
10 Years Ago
Fixed linux not creating log files properly
10 Years Ago
fixed explosive rounds doing double damage to some objects
10 Years Ago
fixed helicopter not being able to target players at some monuments
10 Years Ago
fully repairing an object resets its decay delay
10 Years Ago
Added Tint Splat selection to Biome Layer in Rust/Standard shaders
10 Years Ago
lagged out players will no longer spam all the shots they fired while lagging in one go fix for lag switch exploiting fixed bug where explosive rounds would not deal splash damage to impacted targets
10 Years Ago
compile fix
10 Years Ago
Small steam inventory icons are now 200x200 instead of 128x128
10 Years Ago
Fixed ragdoll head stretching
10 Years Ago
Can't interact with lock while door is moving Default option when looking at lock is to open door (hold down USE to get full options)
10 Years Ago
10 Years Ago
client.disconnect called before trying to join another server
10 Years Ago
RUST-51: Excess Low Grade not been refunded when placed in hats.
10 Years Ago
Bush/tree ambience tweaks