34,472 Commits over 4,201 Days - 0.34cph!
    
    
    
        
            
            
            
                
                removed blood, battery, note from spawn tables
                
                
                
                
             
         
        
            
            
            
                
                Simpler colliders for banners
                
                
                
                
             
         
        
            
            
            
                
                fixed the unnatural looking spine rotations when the player runs and looks up/down
tweaked several 3rd person attack animations that looked a bit janky
tweaked the run animations
                
                
                
                
             
         
        
            
            
            
                
                ▉▅▉▌▋ ▊▉▅▌ ▆▍ '▄▅▇▇ ▉█▅ ▇█▉▇▇▉'  ▉█▍▋▍ ▄▆ ▍▊▆▇▉ ▅▋▆▅▌▄ ▄█▍▄█▊▅▊ ▋█▌▅  ( ▉▅▌▄▇ + ▇ )
                
                
                
                
             
         
        
            
            
            
                
                fixed lock LOD's for real
                
                
                
                
             
         
        
            
            
            
                
                fixed fresh sleeping bags / beds bypassing radial sleeping bag penalty
stuck spears/arrows should always appear again when falling out of a destroyed ragdoll
                
                
                
                
             
         
        
            
            
            
                
                Fix for RUST-235 Twig tier collision thickness
                
                
                
                
             
         
        
            
            
            
                
                SSAO to BeforeImageEffectsOpaque 100
Water prefog copy to BeforeImageEffectsOpaque 300
Switched some RT samplers to point to avoid artifacts
                
                
                
                
             
         
        
            
            
            
                
                fixed healthbars sometimes showing 0 without the object/player being dead
                
                
                
                
             
         
        
            
            
            
                
                increased LOD cull range of barrels and cardboard box trash piles
                
                
                
                
             
         
        
            
            
            
                
                fixed being able to use healing items underwater
                
                
                
                
             
         
        
            
            
            
                
                Hitting water greatly reduces the speed at impact
Removed annoying up / down jumpiness when holding spacebar while swimming
Reduced the percentage of the body that can be above water while swimming
                
                
                
                
             
         
        
            
            
            
                
                adjusted the waterlevel threshold that determines when the player should play the swimming animation
added a tread water in place animation
                
                
                
                
             
         
        
        
            
            
            
                
                removed collider from machete projectile
                
                
                
                
             
         
        
            
            
            
                
                Salvaged icepick & salvaged axe now throwable
                
                
                
                
             
         
        
            
            
            
                
                RUST-313 Simplified stone worldmodel collider
                
                
                
                
             
         
        
            
            
            
                
                RUST-196 - attempting to fix
                
                
                
                
             
         
        
            
            
            
                
                RUST-43 - Added missing surface params to colliders
                
                
                
                
             
         
        
            
            
            
                
                RUST-292 - Pushed LOD1 distance a bit to lessen barbwire popping
                
                
                
                
             
         
        
            
            
            
                
                RUST-196 - this is the proper fix
                
                
                
                
             
         
        
            
            
            
                
                More fixes for lag exploits (RUST-315)
                
                
                
                
             
         
        
            
            
            
                
                Stability is now encapsulated into a StabilityEntity
Doors, shutters and embrasures use the new socket based stability system
Fix for RUST-164 and RUST-318
                
                
                
                
             
         
        
            
            
            
                
                Melee weapon damage distance check sends message to player when rejecting an attack
                
                
                
                
             
         
        
            
            
            
                
                Check antihack whenever players try to damage something (antihack.playerdamage convar, defaults to false)
Added antihack.objectplacement convar to toggle object placement verification (defaults to true)
                
                
                
                
             
         
        
        
            
            
            
                
                Changed standard blendlayer shaders to preserve masked albedo detail; traded for normal map in lowest LOD (#325)
                
                
                
                
             
         
        
            
            
            
                
                Fixed water refraction back projection in GL/OSX
                
                
                
                
             
         
        
            
            
            
                
                swimming cleanup, unified values for swimming/headunderwater
                
                
                
                
             
         
        
        
            
            
            
                
                Fall damage sound tweaks
Only play fall damage sounds when taking 20+ damage
                
                
                
                
             
         
        
        
        
            
            
            
                
                Hatchet strike sound polish
                
                
                
                
             
         
        
            
            
            
                
                Melee impact sound polish
                
                
                
                
             
         
        
        
            
            
            
                
                Ensure all light buzz sounds in new rad towns are LODed correctly
                
                
                
                
             
         
        
            
            
            
                
                Add local voice limiting to helicopter weapon sounds
                
                
                
                
             
         
        
            
            
            
                
                Generic footstep effects (fix for no footstep sounds on quarries)
                
                
                
                
             
         
        
            
            
            
                
                tweaked swimming and sprint animations.
                
                
                
                
             
         
        
            
            
            
                
                new sounds / particle effects for wounded animations
                
                
                
                
             
         
        
            
            
            
                
                Cloud Billboards added to Sky Dome and values tweaked.
                
                
                
                
             
         
        
            
            
            
                
                Fixed duplicated symbol in blendlayer shaders
                
                
                
                
             
         
        
            
            
            
                
                Limited speedtree shader transmission feature to Frond and Leaf geom types
                
                
                
                
             
         
        
            
            
            
                
                Fixed external gates collapsing
                
                
                
                
             
         
        
            
            
            
                
                Fixed server NRE
Removed unity error reporter
Don't do server.backup in editor
                
                
                
                
             
         
        
            
            
            
                
                Fixed seethrough walls; note to self: some hacks are there for a reason (#338)
                
                
                
                
             
         
        
        
            
            
            
                
                Removed unused DistanceFromCamera system
Added LODGroup diagnostics to dump command
More client profiling
                
                
                
                
             
         
        
            
            
            
                
                Fixed situations arrising where server sometimes creates insane 2 minute delays
Removed DedicatedServerDebug (unsused + performance drain)