branchrust_reboot/maincancel

30,558 Commits over 3,836 Days - 0.33cph!

10 Years Ago
Undoing earlier texture change, since the crafty fix works
10 Years Ago
Protection properties work properly again Fixed some warnings
10 Years Ago
Merge from procgen5
10 Years Ago
being crafty
10 Years Ago
Resizing some textures to see if that solves our compile issues
10 Years Ago
fixed reload times on smg and ar balanced a few melee weapon gather rates
10 Years Ago
harvesting corpses should work properly now revolver attack shake toned down
10 Years Ago
tone down the muzzle flashes on the ak47/thompson so it's not so blinding. tone down the revolver attack animation;
10 Years Ago
Fixed SceneToPrefab not removing itself after overriding the prefab
10 Years Ago
tweaked teh revolver fire animation so it doesnt kick as much while aiming fixed revolver dryfire anim
10 Years Ago
added a blend to the dryfire animation so it doesn't snap noticably
10 Years Ago
added a 'dryfire' trigger to the firearms
10 Years Ago
Made ScenesToPrefabs check both the timestamp from editor preferences and the prefab file modify timestamp Made SceneToPrefab prefab replacement a bit less hacky
10 Years Ago
env.time will change the time on the server
10 Years Ago
dryfire no longer interrupts attack animation last played option for weapons not to aim while cycling (shotgun/bolt) better timing for reloads on a few weapons better sound for revolver
10 Years Ago
scene 2 prefab all
10 Years Ago
Merging reloading into main network protocol++
10 Years Ago
Undoing change 5672 by paroxum, which changed the GUID in a bunch of meta files
10 Years Ago
fixed some missing references (causing invisible viewmodels)
10 Years Ago
fixed weird spear animations
10 Years Ago
Fix for player corpse not being harvestable balance for animal corpse contents
10 Years Ago
protocol++
10 Years Ago
Updated Satellite dish LODs to be inside FBXs, updated prefab scene
10 Years Ago
Merge into main, less viewmodel bob and more balanced gathering/tool damage (totally changed how this works internally)
10 Years Ago
Fixed build postprocessing error by doing random motions in the project panel http://i.imgur.com/lz7hOlC.gif
10 Years Ago
Shutting up NFAA error; made it SM 3.0 only
10 Years Ago
Undoing AA shader removal because mainCamera is bitching
10 Years Ago
fixed some vertex weighting issues with the horse rig
10 Years Ago
Fixed server build not stripping client stuff
10 Years Ago
Tweaking scenes
10 Years Ago
Deleting NFAA shader, to see what happens
10 Years Ago
Re-saving a bunch of stuff hoping to fix build error " unsupported data on target platform"
10 Years Ago
some animations for the horse (running / idle )
10 Years Ago
Didn't delete properly
10 Years Ago
Collect protection properties from clothes, scaled by condition
10 Years Ago
Accidentally included
10 Years Ago
Added UA beta, removed GA
10 Years Ago
Fixing rockin' sand
10 Years Ago
Increased topology modifier radius of rocks 7, 9, 10 and 13 to prevent roads from going through them Increased required distance between two powerline poles Tightened shore topology to keep lighthouses from spawning very far out in the ocean Removed the ugly bridge placeholders (roads stop at the shore now, bridges will be added once we got some art) Made bridges more expensive for the road planner
10 Years Ago
Item dropping Item actions Fixed selected item display Fixed pickup/drop notices Can eat food and use medicals from belt bar (by pressing number) Fixed a bunch of warnings
10 Years Ago
Fixing some meta changes to expect smoothness, height and specularity in gamma space Updated atlas gen to fix/force import settings on generated atlas textures
10 Years Ago
placement guide materials
10 Years Ago
Time of Day update to latest
10 Years Ago
Tweaked some terrain atlas related texture import settings Updated amplify color
10 Years Ago
Fixed crafting sometimes taking more than it needed Upgraded project to u5rc1
10 Years Ago
Updated rustbuilder for u5rc1
10 Years Ago
Name conflict renames
10 Years Ago
Undoing name conflict deletes
10 Years Ago
scene2prefab
10 Years Ago
Lantern check Lantern uses fuel