branchrust_reboot/maincancel

31,422 Commits over 3,959 Days - 0.33cph!

11 Years Ago
Made decor spawn system abide per-prefab spawn probabilities
11 Years Ago
Cleaned up GameManager slightly First stab at stripping components on the DS
11 Years Ago
Added kickall Server Perf logging fixes Added textures command (lists textures)
11 Years Ago
Added LZ4 compression lib + wrapper
11 Years Ago
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11 Years Ago
Added server perf.csv spitting to server
11 Years Ago
Refactoring
11 Years Ago
Attempt at fixing motion blur resize issues
11 Years Ago
Fixed assert in Item.RemoveFromWorld()
11 Years Ago
Removed Tick Fixed fire gobbling too much wood
11 Years Ago
Added overlay refresh to TerrainMeta
11 Years Ago
Applied Petur's sky tweaks to prefab (so that it's applied in all scenes) Set overlay textures in procedural scene
11 Years Ago
Fixed NRE when user disconnects during auth
11 Years Ago
Attempt to keep the dedicated server from loading any terrain textures
11 Years Ago
More specific profiling on TransformChangeMonitor
11 Years Ago
Added build version in DS title
11 Years Ago
Tweaked the sky, and fixed a campfire material.
11 Years Ago
Unified item destroying
11 Years Ago
Now using Engine.IsDedicatedSever instead of .batchmode
11 Years Ago
Breaking Transform Monitoring into buckets
11 Years Ago
Keep the console at native res
11 Years Ago
Fixed infinite loop in FormatMemory Added gc.collect objects command now shows memory usage
11 Years Ago
Fixed terrain overlay texture index calculations being slightly off
11 Years Ago
Refactoring Unified network position lerping, less shitty
11 Years Ago
Fixed schoolboy error (got client and server the wrong way around)
11 Years Ago
Client fix
11 Years Ago
Added LUT blending Reordered camera image effects in an order that seems to make the most sense
11 Years Ago
Refactoring, gulp
11 Years Ago
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11 Years Ago
11 Years Ago
sound wavs for the wolf
11 Years Ago
improved several of the wolf animations; finished adding all the sound fx for the wolf
11 Years Ago
updated anims
11 Years Ago
Tweaked sky prefab
11 Years Ago
Refactoring
11 Years Ago
Refactoring
11 Years Ago
Bullet weapon test
11 Years Ago
Update terrain generator test scene
11 Years Ago
Added overlay support to the terrain shaders
11 Years Ago
Fixed weapon worldmodels floating 30 feet in front of player Bow can now fire arrows (wip) Fixed GameTrace sometimes returning too early Can pick up dropped world items again
11 Years Ago
Fixed terrain overlay value normalization
11 Years Ago
Added overlay sampling to terrain cginc
11 Years Ago
Added more variants of the terrain layer masking functions
11 Years Ago
More work on the terrain overlay system
11 Years Ago
We can cache these messages and reuse them to avoid GC churn
11 Years Ago
Added terrain overlay textures
11 Years Ago
Shader fixes
11 Years Ago
improved some wolf animations; added a new death animation for the wolf;