branchrust_reboot/maincancel

30,382 Commits over 3,806 Days - 0.33cph!

1 Year Ago
Fixed supply drop red siren (light) animator culling close range
1 Year Ago
Junkpile bushes now block AI line of sight.
1 Year Ago
Possible fix for Shreddable_PickupTruck causing fly hack violations and kicks
1 Year Ago
Fixed door controller and bucksin typos
1 Year Ago
Updated fuel and food crate loot panel title
1 Year Ago
Fix for TakeCover state when no entity in memory. Used last attacked from position instead of just returning.
1 Year Ago
Removed car parts spawns from non vehicle junkpile spawns
1 Year Ago
Slightly lowered NPC junkpile chance
1 Year Ago
Fix 'Cannot set the parent of the GameObject' error if client disconnects while near a modular car with glass damage decals on its windscreen
1 Year Ago
Fixed vehicle module damage conditionals updating via the base vehicle's Load method instead of the module's one. Was causing parts not not fall off anymore etc.
1 Year Ago
S2P Trainyard
1 Year Ago
Fixed TrainYard scene having a random caboose added
1 Year Ago
Fixed error in RustPlatformHooks.ServerParameters when rendering skin icons inside editor (was not handling zero query port correctly when Steam Networking is used)
1 Year Ago
merge from io_deploy_fix
1 Year Ago
Fixed elite create inventory item spawns amount exceeding available inventory slots
1 Year Ago
subtracting harmony_qol 76404 76403 76350
1 Year Ago
Fixed water jug first person spectate errors when emptying jug
1 Year Ago
▉▌▉▌ ▆▊▄▉▅▅▄█
1 Year Ago
Another attempt to fix phrases
1 Year Ago
Phrase fixes
1 Year Ago
Added server.netprotocol convar that prints the server protocol tag (rak for raknet or sw for steamworks)
1 Year Ago
Merge from SteamNetworking_ByDefault
1 Year Ago
Don't allow MissionPoints to drop to ground until the server has finished loading, this should prevent mission objectives being placed under the ground during the treasure hunt mission
1 Year Ago
▉▆▇▍█ ▊▋▋█ █▍▇▄▍ ▄▊▇ ▇▄▊▅▋▅▉ ▋▆█▌▆▌▋▉▅ ▋▊ ▍▇▅ ▊▊▍▋▄▅▉▅▉
1 Year Ago
▆▋▆▍▅▋ ▋▊▉ ▌▊▊ ▉▋▌
1 Year Ago
merge from player_movement_rpc
1 Year Ago
merge from harmony_qol
1 Year Ago
Let's try adding macos back to Rust.Harmony.asmdef to resolve editor errors (will need to ifdef everything out entirely on macos if this doesn't work)
1 Year Ago
Fix NRE is caboose is destroyed during the end-of-round info UI
1 Year Ago
Fix server calling OnAnyFlagsChanged as well in listen server mode, causing errors in editor
1 Year Ago
- Fixed armoured vehicle module windows not opening/closing on the client side when the vehicle is idle. - Fixed vehicle central locking switch not updating visually wen the vehicle is idle.
1 Year Ago
Fixed BiomeTexture error when opening workshop editor
1 Year Ago
merge from lumberjack_viewmode
1 Year Ago
merge from harmony_qol
1 Year Ago
merge from attachment_item_move
1 Year Ago
phrases
1 Year Ago
Update EntityMenu with the new cards_play token from 76333 - needed a CodeGen
1 Year Ago
▉▆▋▋▉ ▋▍▆▄▅▉▆▍▊▄_▄▄▅▊▉▍▋▋▆▇▌ ▍▋▊ ▆▆▌▉▍█▉▉▌▉_▊▄▊▊▄▄▅▄▇▉▍▌▊▄▊▌ ▌▉█▇▊▌▅ (▊▌▌ ▊▋▍▆▉▉▅▊▄▉_▆▄▊▅▆▌▊▅▋▇▉ ▋ ▌▅ ▉▍▄▉▍▋▌▄▋▅ ▇▇▅▅▄▇▊ ▄▄▄▊▋▌▆▄▋▅ ▄▍▉▇▌▌▌▊▉█▊)
1 Year Ago
Be nice and use the dealer rule that gives the house a little less edge. Stand on a soft 17 instead of hitting.
1 Year Ago
Potential HLOD changes to prevent monument geometry not rendering immediately after connecting to a game
1 Year Ago
Fixed a remaining bug in how the dealer handles soft 17
1 Year Ago
Fixed conflict between the card game "play" action text token and the main menu "play game" text token which is also just "play". Renamed mine to cards_play.
1 Year Ago
Minor fix for the way the dealer handles aces, now implementing the Soft 17 rule correctly
1 Year Ago
Merge MoreCabooseFixes -> Main
1 Year Ago
merge from MoreCaboseFixes
1 Year Ago
merge from MoreCaboseFixes
1 Year Ago
▄▆▅▆ ▌▇█▅▊▄█▆
1 Year Ago
▉▆▇▄▍ ▇▊▄ ▋▆▋ █▊▋▊▊▇ ▅▅▍ & ▊▅▅ ▅▇▋▌▋▅ ▅▇▊▉▊▇▉▇ ▅▌▇▇▅▄ ▊▉▄▋▌▉
1 Year Ago
▉▇██▍ ▊▅▇▋ ▌▄▄_█▅▉_▄
1 Year Ago
Phrases and codegen checks (skyrotation back to 0 by default)