34,491 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Merge: from /main/soundmodulator_leak
Tests: spawned car_2mod_01, drove around - pool telemetry stayed stable, audio was good.
 
                
                
                
                
                
             
         
        
            
            
            
                
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                merge from fix_monument_scenes_client_entities -> main
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge: from /main/clean_dead_code
Tests: upgraded half wall - it worked
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Subtracting S2P launch site (world_update_2 conflict)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 update non-convex mesh tool to check for deployables that place onto slots without socket chekcs
 
                
                
                
                
                
             
         
        
            
            
            
                
                bumped exception report message max size to 600 and tied it to a convar (can't be set lower than the original maximum)
- this codegen also includes the new servside ragdoll default convar from 
104903 
                
                
                
                
                
             
         
        
            
            
            
                
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                Bugfix: Don't leak pooled lists in RunInRadius<T>
Thanks for the report!
Tests: ran admin commands that would generate a leak - no more.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Merge from fix_barricade_launch_mounds -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from fix_barricade_new_cliffs -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_raknet_end_sample -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                 disable serversideragdolls by default due to server stall/freeze
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from main/item_pooling
This fixers the NRE on server tick (and blocker for joining).
Tests: loaded a save that consistently produced NREs - not anymore
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update the liquid push targets if we encounter a push target that is no longer valid while moving water around
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge fix_train_tunnel_rain -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from item_pooling
This reintroduces pooling for Items while fixing the original bug that caused their backout.
Tests: build all modes in editor, tried to repro original bug - didn't happen.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Possible NRE fix in PushLiquidThroughOutputs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from itemcontainer_pooling
Fixes the "Double init of inventory!" assert on killing NPCs.
Tests: spawned scientist NPC, killed them - no assert logged, corpse still clothed and loot present.
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Merge from fix_minicopter_altitude_sinking -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from fix_reserved_slot_kick -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Updating EAC setup / launcher
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from itemcontainer_pooling
Tests: built all modes in editor, booted craggy - no asserts, loaded a save on procgen - no asserts.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restrict storage barrel being able to be placed deep inside the world layer
 
                
                
                
                
                
                    
    
        
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                Merge from elevator_parenting_collision_improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_ramp_wall_placement -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_foundation_terrain_placement -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                sanity checking tools for non-convex mesh colliders
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_god_fallbleed
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_locker_durability
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_chinookcrate_buildradius
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from fog_motion_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed paddling and above ground pools showing power usage 0
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from fix_reserved_slot_kick -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                traveling_vendor_fixes -> main